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107 lines
3.0 KiB
Swift
107 lines
3.0 KiB
Swift
import Foundation
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import SwiftUI
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struct PlayerQueueView: View {
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@Binding var fullScreen: Bool
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@EnvironmentObject<PlayerModel> private var player
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var body: some View {
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List {
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Group {
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playingNext
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playedPreviously
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}
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.padding(.vertical, 5)
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.listRowInsets(EdgeInsets())
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#if os(iOS)
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.padding(.horizontal, 10)
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#endif
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}
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#if os(macOS)
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.listStyle(.inset)
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#elseif os(iOS)
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.listStyle(.grouped)
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#else
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.listStyle(.plain)
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#endif
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}
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var playingNext: some View {
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Section(header: Text("Playing Next")) {
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if player.queue.isEmpty {
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Text("Playback queue is empty")
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.foregroundColor(.secondary)
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}
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ForEach(player.queue) { item in
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PlayerQueueRow(item: item, fullScreen: $fullScreen)
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.contextMenu {
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removeButton(item, history: false)
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removeAllButton(history: false)
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}
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#if os(iOS)
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.swipeActions(edge: .trailing, allowsFullSwipe: true) {
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removeButton(item, history: false)
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}
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#endif
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}
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}
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}
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var playedPreviously: some View {
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Group {
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if !player.history.isEmpty {
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Section(header: Text("Played Previously")) {
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ForEach(player.history) { item in
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PlayerQueueRow(item: item, history: true, fullScreen: $fullScreen)
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.contextMenu {
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removeButton(item, history: true)
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removeAllButton(history: true)
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}
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#if os(iOS)
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.swipeActions(edge: .trailing, allowsFullSwipe: true) {
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removeButton(item, history: true)
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}
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#endif
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}
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}
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}
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}
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}
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func removeButton(_ item: PlayerQueueItem, history: Bool) -> some View {
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Button(role: .destructive) {
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if history {
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player.removeHistory(item)
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} else {
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player.remove(item)
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}
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} label: {
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Label("Remove", systemImage: "trash")
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}
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}
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func removeAllButton(history: Bool) -> some View {
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Button(role: .destructive) {
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if history {
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player.removeHistoryItems()
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} else {
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player.removeQueueItems()
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}
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} label: {
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Label("Remove All", systemImage: "trash.fill")
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}
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}
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}
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struct PlayerQueueView_Previews: PreviewProvider {
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static var previews: some View {
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VStack {
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PlayerQueueView(fullScreen: .constant(true))
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}
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.injectFixtureEnvironmentObjects()
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}
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}
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