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yattee/Shared/Player/PlayerQueueView.swift

107 lines
3.0 KiB
Swift
Raw Normal View History

import Foundation
import SwiftUI
struct PlayerQueueView: View {
@Binding var fullScreen: Bool
@EnvironmentObject<PlayerModel> private var player
var body: some View {
List {
Group {
playingNext
playedPreviously
}
.padding(.vertical, 5)
.listRowInsets(EdgeInsets())
#if os(iOS)
.padding(.horizontal, 10)
#endif
}
#if os(macOS)
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.listStyle(.inset)
#elseif os(iOS)
.listStyle(.grouped)
#else
.listStyle(.plain)
#endif
}
var playingNext: some View {
Section(header: Text("Playing Next")) {
if player.queue.isEmpty {
Text("Playback queue is empty")
.foregroundColor(.secondary)
}
ForEach(player.queue) { item in
PlayerQueueRow(item: item, fullScreen: $fullScreen)
.contextMenu {
removeButton(item, history: false)
removeAllButton(history: false)
}
#if os(iOS)
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
removeButton(item, history: false)
}
#endif
}
}
}
var playedPreviously: some View {
Group {
if !player.history.isEmpty {
Section(header: Text("Played Previously")) {
ForEach(player.history) { item in
PlayerQueueRow(item: item, history: true, fullScreen: $fullScreen)
.contextMenu {
removeButton(item, history: true)
removeAllButton(history: true)
}
#if os(iOS)
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
removeButton(item, history: true)
}
#endif
}
}
}
}
}
func removeButton(_ item: PlayerQueueItem, history: Bool) -> some View {
Button(role: .destructive) {
if history {
player.removeHistory(item)
} else {
player.remove(item)
}
} label: {
Label("Remove", systemImage: "trash")
}
}
func removeAllButton(history: Bool) -> some View {
Button(role: .destructive) {
if history {
player.removeHistoryItems()
} else {
player.removeQueueItems()
}
} label: {
Label("Remove All", systemImage: "trash.fill")
}
}
}
struct PlayerQueueView_Previews: PreviewProvider {
static var previews: some View {
VStack {
PlayerQueueView(fullScreen: .constant(true))
}
.injectFixtureEnvironmentObjects()
}
}