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yattee/Model/Player/PlayerControlsModel.swift

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Swift
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import Combine
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import CoreMedia
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import Defaults
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import Foundation
import SwiftUI
final class PlayerControlsModel: ObservableObject {
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static var shared = PlayerControlsModel()
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@Published var isLoadingVideo = false
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@Published var isPlaying = true
@Published var presentingControls = false { didSet { handlePresentationChange() } }
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@Published var presentingDetailsOverlay = false { didSet { handleDetailsOverlayPresentationChange() } }
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var timer: Timer?
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#if os(tvOS)
private(set) var reporter = PassthroughSubject<String, Never>()
#endif
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private var player: PlayerModel! { .shared }
private var controlsOverlayModel = ControlOverlaysModel.shared
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init(
isLoadingVideo: Bool = false,
isPlaying: Bool = true,
presentingControls: Bool = false,
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presentingDetailsOverlay: Bool = false,
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timer: Timer? = nil
) {
self.isLoadingVideo = isLoadingVideo
self.isPlaying = isPlaying
self.presentingControls = presentingControls
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self.presentingDetailsOverlay = presentingDetailsOverlay
self.timer = timer
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}
func handlePresentationChange() {
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guard let player else { return }
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if presentingControls {
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
player.backend.startControlsUpdates()
self?.resetTimer()
}
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} else {
if !player.musicMode {
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
player.backend.stopControlsUpdates()
self?.removeTimer()
}
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} else {
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
self?.presentingControls = true
}
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}
}
}
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func handleSettingsOverlayPresentationChange() {
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player?.backend.setNeedsNetworkStateUpdates(controlsOverlayModel.presenting && Defaults[.showMPVPlaybackStats])
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}
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func handleDetailsOverlayPresentationChange() {}
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var presentingOverlays: Bool {
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presentingDetailsOverlay || controlsOverlayModel.presenting
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}
func hideOverlays() {
presentingDetailsOverlay = false
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controlsOverlayModel.presenting = false
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}
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func show() {
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guard !player.currentItem.isNil, !presentingControls else {
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return
}
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player.backend.updateControls()
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withAnimation(PlayerControls.animation) {
presentingControls = true
}
}
func hide() {
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guard let player,
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!player.musicMode
else {
return
}
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player.backend.stopControlsUpdates()
guard !player.currentItem.isNil else {
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return
}
guard presentingControls else {
return
}
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withAnimation(PlayerControls.animation) {
presentingControls = false
}
}
func toggle() {
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presentingControls ? hide() : show()
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}
func resetTimer() {
removeTimer()
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guard let player, !player.musicMode else {
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return
}
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
withAnimation(PlayerControls.animation) { [weak self] in
self?.presentingControls = false
}
}
}
func removeTimer() {
timer?.invalidate()
timer = nil
}
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func update() {
player?.backend.updateControls()
}
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}