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yattee/Model/Player/PlayerControlsModel.swift

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3.7 KiB
Swift
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import Combine
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import CoreMedia
import Foundation
import SwiftUI
final class PlayerControlsModel: ObservableObject {
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@Published var isLoadingVideo = false
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@Published var isPlaying = true
@Published var presentingControls = false { didSet { handlePresentationChange() } }
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@Published var presentingControlsOverlay = false { didSet { handleOverlayPresentationChange() } }
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@Published var timer: Timer?
#if os(tvOS)
var reporter = PassthroughSubject<String, Never>()
#endif
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var player: PlayerModel!
init(
isLoadingVideo: Bool = false,
isPlaying: Bool = true,
presentingControls: Bool = false,
presentingControlsOverlay: Bool = false,
timer: Timer? = nil,
player: PlayerModel? = nil
) {
self.isLoadingVideo = isLoadingVideo
self.isPlaying = isPlaying
self.presentingControls = presentingControls
self.presentingControlsOverlay = presentingControlsOverlay
self.timer = timer
self.player = player
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}
func handlePresentationChange() {
if presentingControls {
DispatchQueue.main.async { [weak self] in
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self?.player?.backend.startControlsUpdates()
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self?.resetTimer()
}
} else {
player?.backend.stopControlsUpdates()
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timer?.invalidate()
timer = nil
}
}
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func handleOverlayPresentationChange() {
player?.backend.setNeedsNetworkStateUpdates(presentingControlsOverlay)
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if presentingControlsOverlay {
removeTimer()
} else {
resetTimer()
}
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}
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func show() {
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guard !(player?.currentItem.isNil ?? true) else {
return
}
guard !presentingControls else {
return
}
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player.backend.updateControls()
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withAnimation(PlayerControls.animation) {
presentingControls = true
}
}
func hide() {
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guard let player = player,
!player.musicMode
else {
return
}
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player.backend.stopControlsUpdates()
guard !player.currentItem.isNil else {
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return
}
guard presentingControls else {
return
}
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withAnimation(PlayerControls.animation) {
presentingControls = false
}
}
func toggle() {
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presentingControls ? hide() : show()
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}
func resetTimer() {
removeTimer()
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guard let player = player, !player.musicMode else {
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return
}
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
withAnimation(PlayerControls.animation) { [weak self] in
self?.presentingControls = false
self?.player.backend.stopControlsUpdates()
}
}
}
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func startPiP(startImmediately: Bool = true) {
if player.activeBackend == .mpv {
player.avPlayerBackend.switchToMPVOnPipClose = true
}
#if !os(macOS)
player.exitFullScreen()
#endif
if player.activeBackend != PlayerBackendType.appleAVPlayer {
player.saveTime { [weak player] in
player?.changeActiveBackend(from: .mpv, to: .appleAVPlayer)
}
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) { [weak player] in
player?.avPlayerBackend.startPictureInPictureOnPlay = true
if startImmediately {
player?.pipController?.startPictureInPicture()
}
}
}
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func removeTimer() {
timer?.invalidate()
timer = nil
}
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func update() {
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player?.backend.updateControls()
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}
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}