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f67b1d4feb
Fix #369 Fix #382
57 lines
2.3 KiB
Swift
57 lines
2.3 KiB
Swift
import CoreMotion
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import Defaults
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import Logging
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import UIKit
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struct Orientation {
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static var logger = Logger(label: "stream.yattee.orientation")
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static func lockOrientation(_ orientation: UIInterfaceOrientationMask) {
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if let delegate = AppDelegate.instance {
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delegate.orientationLock = orientation
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let orientationString = orientation == .portrait ? "portrait" : orientation == .landscapeLeft ? "landscapeLeft" :
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orientation == .landscapeRight ? "landscapeRight" : orientation == .portraitUpsideDown ? "portraitUpsideDown" :
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orientation == .landscape ? "landscape" : orientation == .all ? "all" : "allButUpsideDown"
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logger.info("locking \(orientationString)")
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}
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}
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static func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation: UIInterfaceOrientation? = nil) {
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lockOrientation(orientation)
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guard let rotateOrientation else {
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return
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}
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let orientationString = rotateOrientation == .portrait ? "portrait" : rotateOrientation == .landscapeLeft ? "landscapeLeft" :
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rotateOrientation == .landscapeRight ? "landscapeRight" : rotateOrientation == .portraitUpsideDown ? "portraitUpsideDown" : "allButUpsideDown"
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logger.info("rotating to \(orientationString)")
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if #available(iOS 16, *) {
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guard let windowScene = Self.scene else { return }
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let rotateOrientationMask = rotateOrientation == .portrait ? UIInterfaceOrientationMask.portrait :
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rotateOrientation == .landscapeLeft ? .landscapeLeft :
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rotateOrientation == .landscapeRight ? .landscapeRight :
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.allButUpsideDown
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windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: rotateOrientationMask)) { error in
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print("denied rotation \(error)")
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}
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} else {
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UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
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}
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UINavigationController.attemptRotationToDeviceOrientation()
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}
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private static var scene: UIWindowScene? {
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UIApplication.shared.connectedScenes
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.filter { $0.activationState == .foregroundActive }
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.compactMap { $0 as? UIWindowScene }
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.first
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}
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}
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