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121 lines
3.1 KiB
Swift
121 lines
3.1 KiB
Swift
import CoreMedia
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import Foundation
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import SwiftUI
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final class PlayerControlsModel: ObservableObject {
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@Published var isLoadingVideo = false
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@Published var isPlaying = true
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@Published var currentTime = CMTime.zero
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@Published var duration = CMTime.zero
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@Published var presentingControls = false { didSet { handlePresentationChange() } }
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@Published var timer: Timer?
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@Published var playingFullscreen = false
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private var throttle = Throttle(interval: 1)
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var player: PlayerModel!
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var playbackTime: String {
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guard let current = currentTime.seconds.formattedAsPlaybackTime(),
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let duration = duration.seconds.formattedAsPlaybackTime()
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else {
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return "--:-- / --:--"
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}
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var withoutSegments = ""
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if let withoutSegmentsDuration = playerItemDurationWithoutSponsorSegments,
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self.duration.seconds != withoutSegmentsDuration
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{
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withoutSegments = " (\(withoutSegmentsDuration.formattedAsPlaybackTime() ?? "--:--"))"
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}
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return "\(current) / \(duration)\(withoutSegments)"
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}
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var playerItemDurationWithoutSponsorSegments: Double? {
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guard let duration = player.playerItemDurationWithoutSponsorSegments else {
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return nil
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}
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return duration.seconds
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}
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func handlePresentationChange() {
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if presentingControls {
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DispatchQueue.main.async { [weak self] in
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self?.player?.backend.startControlsUpdates()
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self?.resetTimer()
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}
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} else {
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player.backend.stopControlsUpdates()
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timer?.invalidate()
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timer = nil
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}
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}
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func show() {
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guard !(player?.currentItem.isNil ?? true) else {
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return
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}
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guard !presentingControls else {
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return
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}
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withAnimation(PlayerControls.animation) {
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presentingControls = true
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}
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}
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func hide() {
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player?.backend.stopControlsUpdates()
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guard !(player?.currentItem.isNil ?? true) else {
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return
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}
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guard presentingControls else {
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return
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}
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withAnimation(PlayerControls.animation) {
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presentingControls = false
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}
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}
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func toggle() {
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withAnimation(PlayerControls.animation) {
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presentingControls.toggle()
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}
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}
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func reset() {
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currentTime = .zero
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duration = .zero
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}
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func resetTimer() {
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if !presentingControls {
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show()
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}
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removeTimer()
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
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withAnimation(PlayerControls.animation) { [weak self] in
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self?.presentingControls = false
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self?.player.backend.stopControlsUpdates()
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}
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}
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}
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func removeTimer() {
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timer?.invalidate()
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timer = nil
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}
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func update() {
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throttle.execute { [weak self] in
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self?.player?.backend.updateControls()
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}
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}
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}
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