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46 lines
1.3 KiB
Swift
46 lines
1.3 KiB
Swift
import SwiftUI
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struct PlayingIndicatorView: View {
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var video: Video?
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var height = 65.0
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@State private var drawingHeight = true
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@ObservedObject private var player = PlayerModel.shared
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var body: some View {
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if player.isPlaying && player.currentVideo == video {
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HStack(spacing: 2) {
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bar(low: 0.4)
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.animation(animation.speed(1.5), value: drawingHeight)
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bar(low: 0.3)
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.animation(animation.speed(1.2), value: drawingHeight)
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bar(low: 0.5)
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.animation(animation.speed(1.0), value: drawingHeight)
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}
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.opacity(player.currentVideo == video && player.isPlaying ? 1 : 0)
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.onAppear {
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drawingHeight.toggle()
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}
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}
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}
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func bar(low: Double = 0.0, high: Double = 1.0) -> some View {
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RoundedRectangle(cornerRadius: 3)
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.foregroundColor(.white)
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.frame(height: (drawingHeight ? high : low) * height)
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.frame(height: height, alignment: .bottom)
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.shadow(radius: 3)
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}
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var animation: Animation {
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.easeIn(duration: 0.5).repeatForever()
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}
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}
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struct PlayingIndicatorView_Previews: PreviewProvider {
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static var previews: some View {
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PlayingIndicatorView(video: .fixture)
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}
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}
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