mirror of
https://github.com/yattee/yattee.git
synced 2024-12-13 22:00:31 +05:30
5e85fd294c
- use displays refresh rate - execute needs drawing with higher priority - run create() with higher priority - determine the number of threads used for rendering - enable VSYNC and change video-sync to display-resample - iOS/tvOS: set new display refresh rate on change - run setSize with higher priority - add more options to MPVClient - get refresh rate updates - sync refresh rate to fps - update CADisplayLink to current refresh rate - update refresh rate on macOS - Add experimental feature to sync display with content fps Signed-off-by: Toni Förster <toni.foerster@gmail.com>
141 lines
5.0 KiB
Swift
141 lines
5.0 KiB
Swift
import GLKit
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import Libmpv
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import Logging
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import OpenGLES
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final class MPVOGLView: GLKView {
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private var logger = Logger(label: "stream.yattee.mpv.oglview")
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private var defaultFBO: GLint?
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private var displayLink: CADisplayLink?
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var mpvGL: UnsafeMutableRawPointer?
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var queue = DispatchQueue(label: "stream.yattee.opengl", qos: .userInteractive)
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var needsDrawing = true
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override init(frame: CGRect) {
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guard let context = EAGLContext(api: .openGLES2) else {
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print("Failed to initialize OpenGLES 2.0 context")
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exit(1)
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}
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logger.info("frame size: \(frame.width) x \(frame.height)")
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super.init(frame: frame, context: context)
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self.context = context
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bindDrawable()
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defaultFBO = -1
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isOpaque = true
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enableSetNeedsDisplay = false
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fillBlack()
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setupDisplayLink()
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setupNotifications()
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}
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required init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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setupDisplayLink()
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setupNotifications()
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}
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private func setupDisplayLink() {
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displayLink = CADisplayLink(target: self, selector: #selector(updateFrame))
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displayLink?.add(to: .main, forMode: .common)
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}
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// Set up observers to detect display changes and custom refresh rate updates.
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private func setupNotifications() {
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NotificationCenter.default.addObserver(self, selector: #selector(updateDisplayLinkFromNotification(_:)), name: .updateDisplayLinkFrameRate, object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(screenDidChange), name: UIScreen.didConnectNotification, object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(screenDidChange), name: UIScreen.didDisconnectNotification, object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(screenDidChange), name: UIScreen.modeDidChangeNotification, object: nil)
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}
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@objc private func screenDidChange(_: Notification) {
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// Update the display link refresh rate when the screen configuration changes
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updateDisplayLinkFrameRate()
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}
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// Update the display link frame rate from the notification.
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@objc private func updateDisplayLinkFromNotification(_ notification: Notification) {
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guard let userInfo = notification.userInfo,
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let refreshRate = userInfo["refreshRate"] as? Int else { return }
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displayLink?.preferredFramesPerSecond = refreshRate
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logger.info("Updated CADisplayLink frame rate to: \(refreshRate) from backend notification.")
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}
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// Update the display link's preferred frame rate based on the current screen refresh rate.
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private func updateDisplayLinkFrameRate() {
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guard let displayLink else { return }
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let refreshRate = getScreenRefreshRate()
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displayLink.preferredFramesPerSecond = refreshRate
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logger.info("Updated CADisplayLink preferred frames per second to: \(refreshRate)")
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}
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// Retrieve the screen's current refresh rate dynamically.
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private func getScreenRefreshRate() -> Int {
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// Use the main screen's maximumFramesPerSecond property
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let refreshRate = UIScreen.main.maximumFramesPerSecond
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logger.info("Screen refresh rate: \(refreshRate) Hz")
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return refreshRate
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}
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@objc private func updateFrame() {
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// Trigger the drawing process if needed
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if needsDrawing {
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setNeedsDisplay()
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}
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}
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deinit {
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// Invalidate the display link and remove observers to avoid memory leaks
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displayLink?.invalidate()
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NotificationCenter.default.removeObserver(self)
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}
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func fillBlack() {
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glClearColor(0, 0, 0, 0)
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glClear(UInt32(GL_COLOR_BUFFER_BIT))
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}
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override func draw(_: CGRect) {
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guard needsDrawing, let mpvGL else { return }
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// Bind the default framebuffer
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glGetIntegerv(UInt32(GL_FRAMEBUFFER_BINDING), &defaultFBO!)
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// Get the current viewport dimensions
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var dims: [GLint] = [0, 0, 0, 0]
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glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
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// Set up the OpenGL FBO data
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var data = mpv_opengl_fbo(
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fbo: Int32(defaultFBO!),
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w: Int32(dims[2]),
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h: Int32(dims[3]),
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internal_format: 0
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)
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// Flip Y coordinate for proper rendering
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var flip: CInt = 1
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// Render with the provided OpenGL FBO parameters
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withUnsafeMutablePointer(to: &flip) { flipPtr in
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withUnsafeMutablePointer(to: &data) { dataPtr in
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var params = [
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mpv_render_param(type: MPV_RENDER_PARAM_OPENGL_FBO, data: dataPtr),
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mpv_render_param(type: MPV_RENDER_PARAM_FLIP_Y, data: flipPtr),
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mpv_render_param()
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]
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mpv_render_context_render(OpaquePointer(mpvGL), ¶ms)
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}
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}
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}
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}
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extension Notification.Name {
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static let updateDisplayLinkFrameRate = Notification.Name("updateDisplayLinkFrameRate")
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}
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