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7d7bd40a89
Fix #442
157 lines
4.8 KiB
Swift
157 lines
4.8 KiB
Swift
import CoreMedia
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import Defaults
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import Foundation
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#if !os(macOS)
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import UIKit
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#endif
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protocol PlayerBackend {
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var suggestedPlaybackRates: [Double] { get }
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var model: PlayerModel { get }
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var controls: PlayerControlsModel { get }
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var playerTime: PlayerTimeModel { get }
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var networkState: NetworkStateModel { get }
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var stream: Stream? { get set }
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var video: Video? { get set }
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var currentTime: CMTime? { get }
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var loadedVideo: Bool { get }
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var isLoadingVideo: Bool { get }
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var isPlaying: Bool { get }
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var isSeeking: Bool { get }
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var playerItemDuration: CMTime? { get }
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var aspectRatio: Double { get }
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var controlsUpdates: Bool { get }
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var videoWidth: Double? { get }
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var videoHeight: Double? { get }
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func bestPlayable(_ streams: [Stream], maxResolution: ResolutionSetting) -> Stream?
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func canPlay(_ stream: Stream) -> Bool
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func canPlayAtRate(_ rate: Double) -> Bool
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func playStream(
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_ stream: Stream,
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of video: Video,
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preservingTime: Bool,
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upgrading: Bool
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)
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func play()
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func pause()
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func togglePlay()
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func stop()
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func seek(to time: CMTime, seekType: SeekType, completionHandler: ((Bool) -> Void)?)
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func seek(to seconds: Double, seekType: SeekType, completionHandler: ((Bool) -> Void)?)
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func setRate(_ rate: Double)
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func closeItem()
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func closePiP()
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func startMusicMode()
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func stopMusicMode()
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func getTimeUpdates()
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func updateControls(completionHandler: (() -> Void)?)
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func startControlsUpdates()
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func stopControlsUpdates()
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func didChangeTo()
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func setNeedsNetworkStateUpdates(_ needsUpdates: Bool)
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func setNeedsDrawing(_ needsDrawing: Bool)
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func setSize(_ width: Double, _ height: Double)
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func cancelLoads()
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}
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extension PlayerBackend {
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func seek(to time: CMTime, seekType: SeekType, completionHandler: ((Bool) -> Void)? = nil) {
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model.seek.registerSeek(at: time, type: seekType, restore: currentTime)
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seek(to: time, seekType: seekType, completionHandler: completionHandler)
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}
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func seek(to seconds: Double, seekType: SeekType, completionHandler: ((Bool) -> Void)? = nil) {
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let seconds = CMTime.secondsInDefaultTimescale(seconds)
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model.seek.registerSeek(at: seconds, type: seekType, restore: currentTime)
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seek(to: seconds, seekType: seekType, completionHandler: completionHandler)
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}
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func seek(relative time: CMTime, seekType: SeekType, completionHandler: ((Bool) -> Void)? = nil) {
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if let currentTime, let duration = playerItemDuration {
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let seekTime = min(max(0, currentTime.seconds + time.seconds), duration.seconds)
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model.seek.registerSeek(at: .secondsInDefaultTimescale(seekTime), type: seekType, restore: currentTime)
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seek(to: seekTime, seekType: seekType, completionHandler: completionHandler)
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}
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}
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func eofPlaybackModeAction() {
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let loopAction = {
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model.backend.seek(to: .zero, seekType: .loopRestart) { _ in
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self.model.play()
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}
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}
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guard model.playbackMode != .loopOne else {
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loopAction()
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return
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}
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switch model.playbackMode {
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case .queue, .shuffle:
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model.prepareCurrentItemForHistory(finished: true)
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if model.queue.isEmpty {
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if Defaults[.closeVideoOnEOF] {
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#if os(tvOS)
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if model.activeBackend == .appleAVPlayer {
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model.avPlayerBackend.controller?.dismiss(animated: false)
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}
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#endif
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model.resetQueue()
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model.hide()
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}
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} else {
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model.advanceToNextItem()
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}
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case .loopOne:
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loopAction()
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case .related:
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guard let item = model.autoplayItem else { return }
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model.resetAutoplay()
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model.advanceToItem(item)
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}
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}
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func updateControls(completionHandler: (() -> Void)? = nil) {
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print("updating controls")
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guard model.presentingPlayer, !model.controls.presentingOverlays else {
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print("ignored controls update")
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completionHandler?()
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return
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}
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DispatchQueue.main.async(qos: .userInteractive) {
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#if !os(macOS)
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guard UIApplication.shared.applicationState != .background else {
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print("not performing controls updates in background")
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completionHandler?()
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return
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}
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#endif
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PlayerTimeModel.shared.currentTime = self.currentTime ?? .zero
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PlayerTimeModel.shared.duration = self.playerItemDuration ?? .zero
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completionHandler?()
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}
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}
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}
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