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yattee/Shared/Player/PlayerQueueView.swift
Arkadiusz Fal 70c089e696 Initial functionality of player items queue
Fix environment objects

Hide video player placeholder on tvOS

Queue improvements
2021-10-13 23:47:56 +02:00

101 lines
2.8 KiB
Swift

import Foundation
import SwiftUI
struct PlayerQueueView: View {
@Binding var fullScreen: Bool
@EnvironmentObject<PlayerModel> private var player
var body: some View {
List {
playingNext
playedPreviously
}
#if os(macOS)
.listStyle(.groupedWithInsets)
#elseif os(iOS)
.listStyle(.insetGrouped)
#else
.listStyle(.plain)
#endif
}
var playingNext: some View {
Section(header: Text("Playing Next")) {
if player.queue.isEmpty {
Text("Playback queue is empty")
.foregroundColor(.secondary)
}
ForEach(player.queue) { item in
PlayerQueueRow(item: item, fullScreen: $fullScreen)
.contextMenu {
removeButton(item, history: false)
removeAllButton(history: false)
}
#if os(iOS)
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
removeButton(item, history: false)
}
#endif
}
}
}
var playedPreviously: some View {
Section(header: Text("Played Previously")) {
if player.history.isEmpty {
Text("History is empty")
.foregroundColor(.secondary)
}
ForEach(player.history) { item in
PlayerQueueRow(item: item, history: true, fullScreen: $fullScreen)
.contextMenu {
removeButton(item, history: true)
removeAllButton(history: true)
}
#if os(iOS)
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
removeButton(item, history: true)
}
#endif
}
}
}
func removeButton(_ item: PlayerQueueItem, history: Bool) -> some View {
Button(role: .destructive) {
if history {
player.removeHistory(item)
} else {
player.remove(item)
}
} label: {
Label("Remove", systemImage: "trash")
}
}
func removeAllButton(history: Bool) -> some View {
Button(role: .destructive) {
if history {
player.removeHistoryItems()
} else {
player.removeQueueItems()
}
} label: {
Label("Remove All", systemImage: "trash.fill")
}
}
}
struct PlayerQueueView_Previews: PreviewProvider {
static var previews: some View {
VStack {
PlayerQueueView(fullScreen: .constant(true))
}
.injectFixtureEnvironmentObjects()
}
}