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e609e90165
Fix updating aspect ratio Fix #170
99 lines
2.7 KiB
Swift
99 lines
2.7 KiB
Swift
import CoreMedia
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import Defaults
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import Foundation
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protocol PlayerBackend {
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var model: PlayerModel! { get set }
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var controls: PlayerControlsModel! { get set }
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var playerTime: PlayerTimeModel! { get set }
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var networkState: NetworkStateModel! { get set }
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var stream: Stream? { get set }
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var video: Video? { get set }
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var currentTime: CMTime? { get }
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var loadedVideo: Bool { get }
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var isLoadingVideo: Bool { get }
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var isPlaying: Bool { get }
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var isSeeking: Bool { get }
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var playerItemDuration: CMTime? { get }
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var aspectRatio: Double { get }
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func bestPlayable(_ streams: [Stream], maxResolution: ResolutionSetting) -> Stream?
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func canPlay(_ stream: Stream) -> Bool
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func playStream(
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_ stream: Stream,
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of video: Video,
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preservingTime: Bool,
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upgrading: Bool
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)
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func play()
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func pause()
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func togglePlay()
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func stop()
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func seek(to time: CMTime, completionHandler: ((Bool) -> Void)?)
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func seek(to seconds: Double, completionHandler: ((Bool) -> Void)?)
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func seek(relative time: CMTime, completionHandler: ((Bool) -> Void)?)
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func setRate(_ rate: Float)
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func closeItem()
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func closePiP(wasPlaying: Bool)
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func updateControls()
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func startControlsUpdates()
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func stopControlsUpdates()
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func setNeedsNetworkStateUpdates(_ needsUpdates: Bool)
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func setNeedsDrawing(_ needsDrawing: Bool)
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func setSize(_ width: Double, _ height: Double)
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}
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extension PlayerBackend {
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func seek(to time: CMTime, completionHandler: ((Bool) -> Void)? = nil) {
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seek(to: time, completionHandler: completionHandler)
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}
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func seek(to seconds: Double, completionHandler: ((Bool) -> Void)? = nil) {
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seek(to: .secondsInDefaultTimescale(seconds), completionHandler: completionHandler)
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}
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func seek(relative time: CMTime, completionHandler: ((Bool) -> Void)? = nil) {
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seek(relative: time, completionHandler: completionHandler)
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}
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func eofPlaybackModeAction() {
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switch model.playbackMode {
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case .queue, .shuffle:
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if Defaults[.closeLastItemOnPlaybackEnd] {
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model.prepareCurrentItemForHistory(finished: true)
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}
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if model.queue.isEmpty {
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if Defaults[.closeLastItemOnPlaybackEnd] {
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model.resetQueue()
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model.hide()
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}
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} else {
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model.advanceToNextItem()
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}
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case .loopOne:
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model.backend.seek(to: .zero) { _ in
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self.model.play()
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}
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case .related:
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guard let item = model.autoplayItem else { return }
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model.resetAutoplay()
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model.advanceToItem(item)
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}
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}
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}
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