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yattee/Shared/Player/PlayerDragGesture.swift
2022-10-27 18:03:57 +02:00

100 lines
3.3 KiB
Swift

import Defaults
import SwiftUI
extension VideoPlayerView {
var playerDragGesture: some Gesture {
DragGesture(minimumDistance: 0, coordinateSpace: .global)
#if os(iOS)
.updating($dragGestureOffset) { value, state, _ in
guard isVerticalDrag else { return }
var translation = value.translation
translation.height = max(0, translation.height)
state = translation
}
#endif
.updating($dragGestureState) { _, state, _ in
state = true
}
.onChanged { value in
guard player.presentingPlayer,
!playerControls.presentingControlsOverlay else { return }
if playerControls.presentingControls, !player.musicMode {
playerControls.presentingControls = false
}
if player.musicMode {
player.backend.stopControlsUpdates()
}
let verticalDrag = value.translation.height
let horizontalDrag = value.translation.width
#if os(iOS)
if viewDragOffset > 0, !isVerticalDrag {
isVerticalDrag = true
}
#endif
if !isVerticalDrag, abs(horizontalDrag) > 15, !isHorizontalDrag {
isHorizontalDrag = true
player.playerTime.resetSeek()
viewDragOffset = 0
}
if horizontalPlayerGestureEnabled, isHorizontalDrag {
player.playerTime.onSeekGestureStart {
let timeSeek = (player.playerTime.duration.seconds / player.playerSize.width) * horizontalDrag * seekGestureSpeed
player.playerTime.gestureSeek = timeSeek
}
return
}
guard verticalDrag > 0 else { return }
viewDragOffset = verticalDrag
if verticalDrag > 60,
player.playingFullScreen
{
player.exitFullScreen(showControls: false)
#if os(iOS)
if Defaults[.rotateToPortraitOnExitFullScreen] {
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
}
#endif
}
}
.onEnded { _ in
onPlayerDragGestureEnded()
}
}
private func onPlayerDragGestureEnded() {
if horizontalPlayerGestureEnabled, isHorizontalDrag {
isHorizontalDrag = false
player.playerTime.onSeekGestureEnd()
}
isVerticalDrag = false
guard player.presentingPlayer,
!playerControls.presentingControlsOverlay else { return }
if viewDragOffset > 100 {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = Self.hiddenOffset
}
} else {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = 0
}
player.backend.setNeedsDrawing(true)
player.show()
if player.musicMode {
player.backend.startControlsUpdates()
}
}
}
}