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43 lines
1.2 KiB
Swift
43 lines
1.2 KiB
Swift
import Foundation
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final class NetworkStateModel: ObservableObject {
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@Published var pausedForCache = false
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@Published var cacheDuration = 0.0
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@Published var bufferingState = 0.0
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var player: PlayerModel!
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var fullStateText: String? {
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guard let bufferingStateText = bufferingStateText,
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let cacheDurationText = cacheDurationText
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else {
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return nil
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}
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return "\(bufferingStateText) (\(cacheDurationText))"
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}
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var bufferingStateText: String? {
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guard detailsAvailable else { return nil }
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return String(format: "%.0f%%", bufferingState)
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}
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var cacheDurationText: String? {
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guard detailsAvailable else { return nil }
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return String(format: "%.2fs", cacheDuration)
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}
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var detailsAvailable: Bool {
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guard let player = player else { return false }
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return player.activeBackend.supportsNetworkStateBufferingDetails
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}
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var needsUpdates: Bool {
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if let player = player {
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return !player.currentItem.isNil && (pausedForCache || player.isSeeking || player.isLoadingVideo || player.controls.presentingControlsOverlay)
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}
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return false
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}
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}
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