mirror of
https://github.com/yattee/yattee.git
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124 lines
3.8 KiB
Swift
124 lines
3.8 KiB
Swift
import Cocoa
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import Libmpv
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import OpenGL.GL
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import OpenGL.GL3
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final class VideoLayer: CAOpenGLLayer {
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var client: MPVClient!
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override init() {
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super.init()
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autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
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backgroundColor = NSColor.black.cgColor
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}
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@available(*, unavailable)
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required init?(coder _: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func canDraw(
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inCGLContext _: CGLContextObj,
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pixelFormat _: CGLPixelFormatObj,
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forLayerTime _: CFTimeInterval,
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displayTime _: UnsafePointer<CVTimeStamp>?
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) -> Bool {
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true
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}
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override func draw(
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inCGLContext ctx: CGLContextObj,
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pixelFormat _: CGLPixelFormatObj,
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forLayerTime _: CFTimeInterval,
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displayTime _: UnsafePointer<CVTimeStamp>?
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) {
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var i: GLint = 0
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var flip: CInt = 1
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var ditherDepth = 8
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glGetIntegerv(GLenum(GL_DRAW_FRAMEBUFFER_BINDING), &i)
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if client.mpvGL != nil {
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var data = mpv_opengl_fbo(
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fbo: Int32(i),
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w: Int32(bounds.size.width),
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h: Int32(bounds.size.height),
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internal_format: 0
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)
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var params: [mpv_render_param] = [
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mpv_render_param(type: MPV_RENDER_PARAM_OPENGL_FBO, data: &data),
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mpv_render_param(type: MPV_RENDER_PARAM_FLIP_Y, data: &flip),
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mpv_render_param(type: MPV_RENDER_PARAM_DEPTH, data: &ditherDepth),
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mpv_render_param()
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]
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mpv_render_context_render(client.mpvGL, ¶ms)
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} else {
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glClearColor(0, 0, 0, 1)
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glClear(GLbitfield(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT))
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}
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CGLFlushDrawable(ctx)
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}
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override func copyCGLPixelFormat(forDisplayMask _: UInt32) -> CGLPixelFormatObj {
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let attrs: [CGLPixelFormatAttribute] = [
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kCGLPFAOpenGLProfile, CGLPixelFormatAttribute(kCGLOGLPVersion_3_2_Core.rawValue),
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kCGLPFADoubleBuffer,
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kCGLPFAAllowOfflineRenderers,
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kCGLPFABackingStore,
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kCGLPFAAccelerated,
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kCGLPFASupportsAutomaticGraphicsSwitching,
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_CGLPixelFormatAttribute(rawValue: 0)
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]
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var npix: GLint = 0
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var pix: CGLPixelFormatObj?
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CGLChoosePixelFormat(attrs, &pix, &npix)
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return pix!
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}
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override func copyCGLContext(forPixelFormat pf: CGLPixelFormatObj) -> CGLContextObj {
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let ctx = super.copyCGLContext(forPixelFormat: pf)
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var i: GLint = 1
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CGLSetParameter(ctx, kCGLCPSwapInterval, &i)
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CGLEnable(ctx, kCGLCEMPEngine)
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CGLSetCurrentContext(ctx)
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client.create()
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initDisplayLink()
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return ctx
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}
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override func display() {
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super.display()
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CATransaction.flush()
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}
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let displayLinkCallback: CVDisplayLinkOutputCallback = { _, _, _, _, _, displayLinkContext -> CVReturn in
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let layer: VideoLayer = unsafeBitCast(displayLinkContext, to: VideoLayer.self)
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if layer.client?.mpvGL != nil {
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mpv_render_context_report_swap(layer.client.mpvGL)
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}
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return kCVReturnSuccess
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}
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func initDisplayLink() {
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let displayId = UInt32(NSScreen.main?.deviceDescription[NSDeviceDescriptionKey("NSScreenNumber")] as! Int)
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CVDisplayLinkCreateWithCGDisplay(displayId, &client.link)
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CVDisplayLinkSetOutputCallback(
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client.link!, displayLinkCallback,
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UnsafeMutableRawPointer(Unmanaged.passUnretained(client.layer).toOpaque())
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)
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CVDisplayLinkStart(client.link!)
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}
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func uninitDisplaylink() {
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if CVDisplayLinkIsRunning(client.link!) {
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CVDisplayLinkStop(client.link!)
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}
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}
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}
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