import Foundation final class NetworkStateModel: ObservableObject { static var shared = NetworkStateModel() @Published var pausedForCache = false @Published var cacheDuration = 0.0 @Published var bufferingState = 0.0 private var player: PlayerModel! { .shared } private let controlsOverlayModel = ControlOverlaysModel.shared var osdVisible: Bool { guard let player = player else { return false } return player.isPlaying && ((player.activeBackend == .mpv && pausedForCache) || player.isSeeking) } var fullStateText: String? { guard let bufferingStateText = bufferingStateText, let cacheDurationText = cacheDurationText else { return nil } return "\(bufferingStateText) (\(cacheDurationText))" } var bufferingStateText: String? { guard detailsAvailable else { return nil } return String(format: "%.0f%%", bufferingState) } var cacheDurationText: String? { guard detailsAvailable else { return nil } return String(format: "%.2fs", cacheDuration) } var detailsAvailable: Bool { guard let player = player else { return false } return player.activeBackend.supportsNetworkStateBufferingDetails } var needsUpdates: Bool { if let player = player { return !player.currentItem.isNil && (pausedForCache || player.isSeeking || player.isLoadingVideo || controlsOverlayModel.presenting) } return false } }