import Foundation import SwiftUI struct PlayerQueueView: View { @Binding var sidebarQueue: Bool @Binding var fullScreen: Bool @EnvironmentObject private var player var body: some View { List { Group { playingNext if sidebarQueue { related } playedPreviously } #if !os(iOS) .padding(.vertical, 5) .listRowInsets(EdgeInsets()) #endif } #if os(macOS) .listStyle(.inset) #elseif os(iOS) .listStyle(.grouped) #else .listStyle(.plain) #endif } var playingNext: some View { Section(header: Text("Playing Next")) { if player.queue.isEmpty { Text("Playback queue is empty") .foregroundColor(.secondary) } ForEach(player.queue) { item in PlayerQueueRow(item: item, fullScreen: $fullScreen) .contextMenu { removeButton(item, history: false) removeAllButton(history: false) } #if os(iOS) .swipeActions(edge: .trailing, allowsFullSwipe: true) { removeButton(item, history: false) } #endif } } } var playedPreviously: some View { Group { if !player.history.isEmpty { Section(header: Text("Played Previously")) { ForEach(player.history) { item in PlayerQueueRow(item: item, history: true, fullScreen: $fullScreen) .contextMenu { removeButton(item, history: true) removeAllButton(history: true) } #if os(iOS) .swipeActions(edge: .trailing, allowsFullSwipe: true) { removeButton(item, history: true) } #endif } } } } } private var related: some View { Group { if !player.currentVideo.isNil, !player.currentVideo!.related.isEmpty { Section(header: Text("Related")) { ForEach(player.currentVideo!.related) { video in PlayerQueueRow(item: PlayerQueueItem(video), fullScreen: $fullScreen) .contextMenu { Button("Play Next") { player.playNext(video) } Button("Play Last") { player.enqueueVideo(video) } } } } } } } private func removeButton(_ item: PlayerQueueItem, history: Bool) -> some View { Button(role: .destructive) { if history { player.removeHistory(item) } else { player.remove(item) } } label: { Label("Remove", systemImage: "trash") } } private func removeAllButton(history: Bool) -> some View { Button(role: .destructive) { if history { player.removeHistoryItems() } else { player.removeQueueItems() } } label: { Label("Remove All", systemImage: "trash.fill") } } } struct PlayerQueueView_Previews: PreviewProvider { static var previews: some View { VStack { PlayerQueueView(sidebarQueue: .constant(true), fullScreen: .constant(true)) } .injectFixtureEnvironmentObjects() } }