import Defaults import Foundation import SwiftUI struct PlayerQueueView: View { var sidebarQueue: Bool var fullScreen: Bool @FetchRequest(sortDescriptors: [.init(key: "watchedAt", ascending: false)]) var watches: FetchedResults @EnvironmentObject private var accounts @EnvironmentObject private var player @Default(.saveHistory) private var saveHistory @Default(.showHistoryInPlayer) private var showHistoryInPlayer var body: some View { List { Group { playingNext if sidebarQueue { related } if saveHistory, showHistoryInPlayer { playedPreviously } } #if !os(iOS) .padding(.vertical, 5) .listRowInsets(EdgeInsets()) #endif } #if os(macOS) .listStyle(.inset) #elseif os(iOS) .listStyle(.grouped) #else .listStyle(.plain) #endif } var playingNext: some View { Section(header: Text("Playing Next")) { if player.queue.isEmpty { Text("Playback queue is empty") .foregroundColor(.secondary) } ForEach(player.queue) { item in PlayerQueueRow(item: item, fullScreen: fullScreen) .contextMenu { removeButton(item) removeAllButton() } } } } private var visibleWatches: [Watch] { watches.filter { $0.videoID != player.currentVideo?.videoID } } var playedPreviously: some View { Group { if !visibleWatches.isEmpty { Section(header: Text("Played Previously")) { ForEach(visibleWatches, id: \.videoID) { watch in PlayerQueueRow( item: PlayerQueueItem.from(watch, video: player.historyVideo(watch.videoID)), history: true, fullScreen: fullScreen ) .onAppear { player.loadHistoryVideoDetails(watch.videoID) } .contextMenu { removeHistoryButton(watch) } } } } } } private var related: some View { Group { if !player.currentVideo.isNil, !player.currentVideo!.related.isEmpty { Section(header: Text("Related")) { ForEach(player.currentVideo!.related) { video in PlayerQueueRow(item: PlayerQueueItem(video), fullScreen: fullScreen) .contextMenu { Button { player.playNext(video) } label: { Label("Play Next", systemImage: "text.insert") } Button { player.enqueueVideo(video) } label: { Label("Play Last", systemImage: "text.append") } } } } } } } private func removeButton(_ item: PlayerQueueItem) -> some View { Button { player.remove(item) } label: { Label("Remove", systemImage: "trash") } } private func removeAllButton() -> some View { Button { player.removeQueueItems() } label: { Label("Remove All", systemImage: "trash.fill") } } private func removeHistoryButton(_ watch: Watch) -> some View { Button { player.removeWatch(watch) } label: { Label("Remove", systemImage: "trash") } } } struct PlayerQueueView_Previews: PreviewProvider { static var previews: some View { VStack { PlayerQueueView(sidebarQueue: true, fullScreen: true) } .injectFixtureEnvironmentObjects() } }