- use displays refresh rate
- execute needs drawing with higher priority
- run create() with higher priority
- determine the number of threads used for rendering
- enable VSYNC and change video-sync to display-resample
- iOS/tvOS: set new display refresh rate on change
- run setSize with higher priority
- add more options to MPVClient
- get refresh rate updates
- sync refresh rate to fps
- update CADisplayLink to current refresh rate
- update refresh rate on macOS
- Add experimental feature to sync display with content fps
Signed-off-by: Toni Förster <toni.foerster@gmail.com>
- iPad: rotate to device orientation on startup
- fixed controls in portrait fullscreen
- iOS: don’t call setNeedsDrawing multiple times
- On iOS we call set needs drawing only once.
- Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls
- make fullscreen animation smoother
- dragGesture now calls toggleFullScreenAction
- fix tvOS and macOS build
Signed-off-by: Toni Förster <toni.foerster@gmail.com>