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Remove "Rotate to portrait when exiting fullscreen" setting
Now it is automatically decided depending on device type
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@ -127,7 +127,6 @@ final class PlayerModel: ObservableObject {
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#if os(iOS)
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#if os(iOS)
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@Published var lockedOrientation: UIInterfaceOrientationMask?
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@Published var lockedOrientation: UIInterfaceOrientationMask?
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@Default(.rotateToPortraitOnExitFullScreen) private var rotateToPortraitOnExitFullScreen
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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#endif
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#endif
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@ -1041,7 +1040,7 @@ final class PlayerModel: ObservableObject {
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avPlayerBackend.controller.dismiss(animated: true)
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avPlayerBackend.controller.dismiss(animated: true)
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return
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return
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}
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}
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let rotationOrientation = rotateToPortraitOnExitFullScreen ? UIInterfaceOrientation.portrait : nil
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let rotationOrientation = Constants.isIPhone ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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}
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}
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@ -190,7 +190,6 @@ extension Defaults.Keys {
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#if os(iOS)
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#if os(iOS)
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static let honorSystemOrientationLock = Key<Bool>("honorSystemOrientationLock", default: true)
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static let honorSystemOrientationLock = Key<Bool>("honorSystemOrientationLock", default: true)
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static let enterFullscreenInLandscape = Key<Bool>("enterFullscreenInLandscape", default: UIDevice.current.userInterfaceIdiom == .phone)
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static let enterFullscreenInLandscape = Key<Bool>("enterFullscreenInLandscape", default: UIDevice.current.userInterfaceIdiom == .phone)
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static let rotateToPortraitOnExitFullScreen = Key<Bool>("rotateToPortraitOnExitFullScreen", default: UIDevice.current.userInterfaceIdiom == .phone)
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static let rotateToLandscapeOnEnterFullScreen = Key<FullScreenRotationSetting>(
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static let rotateToLandscapeOnEnterFullScreen = Key<FullScreenRotationSetting>(
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"rotateToLandscapeOnEnterFullScreen",
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"rotateToLandscapeOnEnterFullScreen",
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default: UIDevice.current.userInterfaceIdiom == .phone ? .landscapeRight : .disabled
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default: UIDevice.current.userInterfaceIdiom == .phone ? .landscapeRight : .disabled
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@ -42,7 +42,7 @@ import SwiftUI
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#if os(iOS)
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#if os(iOS)
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self.player.lockedOrientation = nil
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self.player.lockedOrientation = nil
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if Defaults[.rotateToPortraitOnExitFullScreen] {
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if Constants.isIPhone {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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}
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@ -69,7 +69,7 @@ extension VideoPlayerView {
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{
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{
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player.exitFullScreen(showControls: false)
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player.exitFullScreen(showControls: false)
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#if os(iOS)
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#if os(iOS)
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if Defaults[.rotateToPortraitOnExitFullScreen] {
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if Constants.isIPhone {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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}
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#endif
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#endif
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@ -17,7 +17,6 @@ struct PlayerSettings: View {
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#if os(iOS)
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#if os(iOS)
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@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
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@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
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@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
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@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
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@Default(.rotateToPortraitOnExitFullScreen) private var rotateToPortraitOnExitFullScreen
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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#endif
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#endif
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@Default(.closePiPOnNavigation) private var closePiPOnNavigation
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@Default(.closePiPOnNavigation) private var closePiPOnNavigation
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@ -122,7 +121,6 @@ struct PlayerSettings: View {
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enterFullscreenInLandscapeToggle
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enterFullscreenInLandscapeToggle
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}
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}
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honorSystemOrientationLockToggle
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honorSystemOrientationLockToggle
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rotateToPortraitOnExitFullScreenToggle
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rotateToLandscapeOnEnterFullScreenPicker
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rotateToLandscapeOnEnterFullScreenPicker
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}
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}
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#endif
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#endif
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@ -214,10 +212,6 @@ struct PlayerSettings: View {
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Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape)
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Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape)
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}
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}
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private var rotateToPortraitOnExitFullScreenToggle: some View {
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Toggle("Rotate to portrait when exiting fullscreen", isOn: $rotateToPortraitOnExitFullScreen)
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}
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private var rotateToLandscapeOnEnterFullScreenPicker: some View {
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private var rotateToLandscapeOnEnterFullScreenPicker: some View {
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Picker("Rotate when entering fullscreen on landscape video", selection: $rotateToLandscapeOnEnterFullScreen) {
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Picker("Rotate when entering fullscreen on landscape video", selection: $rotateToLandscapeOnEnterFullScreen) {
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Text("Landscape left").tag(FullScreenRotationSetting.landscapeRight)
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Text("Landscape left").tag(FullScreenRotationSetting.landscapeRight)
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