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apply new fullscreen logic to AppleAVPlayerView

Signed-off-by: Toni Förster <toni.foerster@gmail.com>
This commit is contained in:
Toni Förster 2024-09-06 17:05:20 +02:00
parent 4e4add3c42
commit b2421da95d
No known key found for this signature in database
GPG Key ID: 292F3E5086C83FC7
2 changed files with 25 additions and 17 deletions

View File

@ -136,8 +136,9 @@ final class PlayerModel: ObservableObject {
} }
} }
@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen @Default(.rotateToLandscapeOnEnterFullScreen) var rotateToLandscapeOnEnterFullScreen
@Default(.lockPortraitWhenBrowsing) private var lockPortraitWhenBrowsing @Default(.lockPortraitWhenBrowsing) var lockPortraitWhenBrowsing
var fullscreenInitiatedByButton = false
#endif #endif
@Published var currentChapterIndex: Int? @Published var currentChapterIndex: Int?
@ -1150,6 +1151,7 @@ final class PlayerModel: ObservableObject {
#if os(iOS) #if os(iOS)
if playingFullScreen { if playingFullScreen {
if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls { if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls {
fullscreenInitiatedByButton = initiatedByButton
avPlayerBackend.controller.enterFullScreen(animated: true) avPlayerBackend.controller.enterFullScreen(animated: true)
return return
} }
@ -1177,7 +1179,7 @@ final class PlayerModel: ObservableObject {
avPlayerBackend.controller.dismiss(animated: true) avPlayerBackend.controller.dismiss(animated: true)
return return
} }
if Defaults[.lockPortraitWhenBrowsing] { if lockPortraitWhenBrowsing {
lockedOrientation = UIInterfaceOrientationMask.portrait lockedOrientation = UIInterfaceOrientationMask.portrait
} }
let rotationOrientation = lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil let rotationOrientation = lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil

View File

@ -4,11 +4,6 @@ import SwiftUI
#if !os(macOS) #if !os(macOS)
final class AppleAVPlayerViewControllerDelegate: NSObject, AVPlayerViewControllerDelegate { final class AppleAVPlayerViewControllerDelegate: NSObject, AVPlayerViewControllerDelegate {
#if os(iOS)
@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
@Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls
#endif
var player: PlayerModel { .shared } var player: PlayerModel { .shared }
func playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart(_: AVPlayerViewController) -> Bool { func playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart(_: AVPlayerViewController) -> Bool {
@ -17,14 +12,23 @@ import SwiftUI
#if os(iOS) #if os(iOS)
func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) { func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
if PlayerModel.shared.currentVideoIsLandscape { let lockOrientation = player.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
let delay = PlayerModel.shared.activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0 if player.currentVideoIsLandscape {
// not sure why but first rotation call is ignore so doing rotate to same orientation first if player.fullscreenInitiatedByButton {
Delay.by(delay) { Orientation.lockOrientation(player.isOrientationLocked
let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation ? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
Orientation.lockOrientation(.all, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation) : .landscape)
Orientation.lockOrientation(.all, andRotateTo: orientation)
} }
let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape
? OrientationTracker.shared.currentInterfaceOrientation
: player.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
Orientation.lockOrientation(
player.isOrientationLocked
? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
: .all,
andRotateTo: orientation
)
} }
} }
@ -36,9 +40,11 @@ import SwiftUI
} }
if !context.isCancelled { if !context.isCancelled {
#if os(iOS) #if os(iOS)
if Constants.isIPhone { if self.player.lockPortraitWhenBrowsing {
Orientation.lockOrientation(.all, andRotateTo: .portrait) self.player.lockedOrientation = UIInterfaceOrientationMask.portrait
} }
let rotationOrientation = self.player.lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil
Orientation.lockOrientation(self.player.lockPortraitWhenBrowsing ? .portrait : .all, andRotateTo: rotationOrientation)
if wasPlaying { if wasPlaying {
self.player.play() self.player.play()