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Fix player gesture
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@ -213,7 +213,7 @@ struct VideoPlayerView: View {
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hovering ? playerControls.show() : playerControls.hide()
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hovering ? playerControls.show() : playerControls.hide()
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}
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}
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#if os(iOS)
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#if os(iOS)
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.gesture(isPlayerDragGestureEnabled ? playerDragGesture : nil)
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.gesture(playerControls.presentingOverlays ? nil : playerDragGesture)
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#elseif os(macOS)
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#elseif os(macOS)
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.onAppear(perform: {
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.onAppear(perform: {
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NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
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NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
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@ -361,10 +361,6 @@ struct VideoPlayerView: View {
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}
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}
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}
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}
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var isPlayerDragGestureEnabled: Bool {
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!player.controls.presentingDetailsOverlay && !player.controls.presentingDetailsOverlay
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}
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var controlsTopPadding: Double {
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var controlsTopPadding: Double {
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guard fullScreenLayout else { return 0 }
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guard fullScreenLayout else { return 0 }
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