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Improve animations
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parent
3cb20452c7
commit
9d79543085
@ -43,11 +43,18 @@ final class PiPDelegate: NSObject, AVPictureInPictureControllerDelegate {
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_: AVPictureInPictureController,
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_: AVPictureInPictureController,
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restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void
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restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void
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) {
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) {
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var delay = 0.0
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#if os(iOS)
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if player.currentItem.isNil {
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delay = 0.5
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}
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#endif
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if !player.currentItem.isNil {
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if !player.currentItem.isNil {
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player?.show()
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player?.show()
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}
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) {
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) {
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completionHandler(true)
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completionHandler(true)
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}
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}
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}
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}
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@ -206,9 +206,11 @@ final class PlayerModel: ObservableObject {
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}
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}
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func play(_ video: Video, at time: CMTime? = nil, showingPlayer: Bool = true) {
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func play(_ video: Video, at time: CMTime? = nil, showingPlayer: Bool = true) {
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pause()
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var delay = 0.0
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var delay = 0.0
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#if !os(macOS)
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#if os(iOS)
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delay = 0.3
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delay = 0.5
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#endif
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#endif
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
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