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Fix build on tvOS
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parent
7b9bbd8974
commit
7e7225c59f
@ -15,8 +15,8 @@ import SwiftUI
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false
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}
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func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
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#if os(iOS)
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#if os(iOS)
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func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
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guard rotateToLandscapeOnEnterFullScreen.isRotating else { return }
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if PlayerModel.shared.currentVideoIsLandscape {
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let delay = PlayerModel.shared.activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0
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@ -27,34 +27,40 @@ import SwiftUI
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation)
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}
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}
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#endif
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}
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}
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func playerViewController(_: AVPlayerViewController, willEndFullScreenPresentationWithAnimationCoordinator coordinator: UIViewControllerTransitionCoordinator) {
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let wasPlaying = player.isPlaying
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coordinator.animate(alongsideTransition: nil) { context in
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#if os(iOS)
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func playerViewController(_: AVPlayerViewController, willEndFullScreenPresentationWithAnimationCoordinator coordinator: UIViewControllerTransitionCoordinator) {
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let wasPlaying = player.isPlaying
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coordinator.animate(alongsideTransition: nil) { context in
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if wasPlaying {
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self.player.play()
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}
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#endif
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if !context.isCancelled {
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#if os(iOS)
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self.player.lockedOrientation = nil
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if !context.isCancelled {
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#if os(iOS)
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self.player.lockedOrientation = nil
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if Constants.isIPhone {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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if Constants.isIPhone {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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if wasPlaying {
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self.player.play()
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}
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if wasPlaying {
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self.player.play()
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}
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self.player.playingFullScreen = false
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#endif
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self.player.playingFullScreen = false
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#endif
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}
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}
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}
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}
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func playerViewController(_: AVPlayerViewController, restoreUserInterfaceForFullScreenExitWithCompletionHandler completionHandler: @escaping (Bool) -> Void) {
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withAnimation(nil) {
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player.presentingPlayer = true
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}
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completionHandler(true)
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}
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#endif
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func playerViewControllerWillStartPictureInPicture(_: AVPlayerViewController) {}
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@ -86,14 +92,6 @@ import SwiftUI
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}
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}
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}
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func playerViewController(_: AVPlayerViewController, restoreUserInterfaceForFullScreenExitWithCompletionHandler completionHandler: @escaping (Bool) -> Void) {
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withAnimation(nil) {
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player.presentingPlayer = true
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}
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completionHandler(true)
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}
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}
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#endif
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@ -93,15 +93,17 @@ extension AppleAVPlayerViewController: AVPlayerViewControllerDelegate {
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func playerViewControllerDidEndDismissalTransition(_: AVPlayerViewController) {}
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func playerViewController(
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_: AVPlayerViewController,
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willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator
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) {}
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#if os(iOS)
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func playerViewController(
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_: AVPlayerViewController,
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willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator
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) {}
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func playerViewController(
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_: AVPlayerViewController,
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willEndFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator
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) {}
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func playerViewController(
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_: AVPlayerViewController,
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willEndFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator
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) {}
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#endif
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func playerViewController(
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_: AVPlayerViewController,
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