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mirror of https://github.com/yattee/yattee.git synced 2024-12-13 13:50:32 +05:30

Add option to rotate to landscape on entering fullscreen with button

This commit is contained in:
Arkadiusz Fal 2022-01-07 21:05:43 +01:00
parent 8370714b61
commit 76273a4724
5 changed files with 53 additions and 25 deletions

View File

@ -86,6 +86,7 @@ extension Defaults.Keys {
#if os(iOS)
static let honorSystemOrientationLock = Key<Bool>("honorSystemOrientationLock", default: true)
static let enterFullscreenInLandscape = Key<Bool>("enterFullscreenInLandscape", default: UIDevice.current.userInterfaceIdiom == .phone)
static let lockLandscapeOnRotation = Key<Bool>("lockLandscapeOnRotation", default: false)
static let lockLandscapeWhenEnteringFullscreen = Key<Bool>("lockLandscapeWhenEnteringFullscreen", default: false)
#endif
}

View File

@ -137,9 +137,15 @@ extension PlayerViewController: AVPlayerViewControllerDelegate {
func playerViewController(
_: AVPlayerViewController,
willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator
willBeginFullScreenPresentationWithAnimationCoordinator context: UIViewControllerTransitionCoordinator
) {
playerModel.playingFullscreen = true
#if os(iOS)
if !context.isCancelled, Defaults[.lockLandscapeWhenEnteringFullscreen] {
Orientation.lockOrientation(.landscape, andRotateTo: UIDevice.current.orientation.isLandscape ? nil : .landscapeRight)
}
#endif
}
func playerViewController(

View File

@ -28,13 +28,11 @@ struct VideoPlayerView: View {
@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
@Default(.lockLandscapeWhenEnteringFullscreen) private var lockLandscapeWhenEnteringFullscreen
@Default(.lockLandscapeOnRotation) private var lockLandscapeOnRotation
@State private var motionManager: CMMotionManager!
@State private var orientation = UIInterfaceOrientation.portrait
@State private var lastOrientation: UIInterfaceOrientation?
private var orientationThrottle = Throttle(interval: 2)
#endif
@EnvironmentObject<AccountsModel> private var accounts
@ -140,7 +138,11 @@ struct VideoPlayerView: View {
#endif
}
.background(colorScheme == .dark ? Color.black : Color.white)
.modifier(VideoDetailsPaddingModifier(geometry: geometry, aspectRatio: player.controller?.aspectRatio, fullScreen: fullScreenDetails))
.modifier(VideoDetailsPaddingModifier(
geometry: geometry,
aspectRatio: player.controller?.aspectRatio,
fullScreen: fullScreenDetails
))
}
#endif
}
@ -231,7 +233,11 @@ struct VideoPlayerView: View {
#if os(iOS)
private func configureOrientationUpdatesBasedOnAccelerometer() {
if UIDevice.current.orientation.isLandscape, enterFullscreenInLandscape, !player.playingFullscreen {
if UIDevice.current.orientation.isLandscape,
enterFullscreenInLandscape,
!player.playingFullscreen,
!player.playingInPictureInPicture
{
DispatchQueue.main.async {
player.enterFullScreen()
}
@ -244,7 +250,7 @@ struct VideoPlayerView: View {
motionManager = CMMotionManager()
motionManager.accelerometerUpdateInterval = 0.2
motionManager.startAccelerometerUpdates(to: OperationQueue()) { data, _ in
guard player.presentingPlayer, !data.isNil else {
guard player.presentingPlayer, !player.playingInPictureInPicture, !data.isNil else {
return
}
@ -278,11 +284,12 @@ struct VideoPlayerView: View {
player.enterFullScreen()
let orientationLockMask = orientation == .landscapeLeft ? UIInterfaceOrientationMask.landscapeLeft : .landscapeRight
let orientationLockMask = orientation == .landscapeLeft ?
UIInterfaceOrientationMask.landscapeLeft : .landscapeRight
Orientation.lockOrientation(orientationLockMask, andRotateTo: orientation)
guard lockLandscapeWhenEnteringFullscreen else {
guard lockLandscapeOnRotation else {
return
}
@ -307,7 +314,11 @@ struct VideoPlayerView: View {
private func handleOrientationDidChangeNotification() {
let newOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation
if newOrientation?.isLandscape ?? false, player.presentingPlayer, lockLandscapeWhenEnteringFullscreen, !player.lockedOrientation.isNil {
if newOrientation?.isLandscape ?? false,
player.presentingPlayer,
lockLandscapeOnRotation,
!player.lockedOrientation.isNil
{
Orientation.lockOrientation(.landscape, andRotateTo: newOrientation)
return
}

View File

@ -18,8 +18,9 @@ struct PlayerSettings: View {
@Default(.pauseOnHidingPlayer) private var pauseOnHidingPlayer
#if os(iOS)
@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
@Default(.lockLandscapeWhenEnteringFullscreen) private var lockLandscapeWhenEnteringFullscreen
@Default(.lockLandscapeOnRotation) private var lockLandscapeOnRotation
@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
@Default(.lockLandscapeWhenEnteringFullscreen) private var lockLandscapeWhenEnteringFullscreen
#endif
@Default(.closePiPOnNavigation) private var closePiPOnNavigation
@Default(.closePiPOnOpeningPlayer) private var closePiPOnOpeningPlayer
@ -85,16 +86,6 @@ struct PlayerSettings: View {
channelSubscribersToggle
}
#if os(iOS)
Section(header: SettingsHeader(text: "Orientation")) {
if idiom == .pad {
enterFullscreenInLandscapeToggle
}
honorSystemOrientationLockToggle
lockLandscapeWhenEnteringFullscreenToggle
}
#endif
Section(header: SettingsHeader(text: "Picture in Picture")) {
closePiPOnNavigationToggle
closePiPOnOpeningPlayerToggle
@ -102,6 +93,17 @@ struct PlayerSettings: View {
closePiPAndOpenPlayerOnEnteringForegroundToggle
#endif
}
#if os(iOS)
Section(header: SettingsHeader(text: "Orientation"), footer: orientationFooter) {
if idiom == .pad {
enterFullscreenInLandscapeToggle
}
honorSystemOrientationLockToggle
lockLandscapeOnRotationToggle
lockLandscapeWhenEnteringFullscreenToggle
}
#endif
}
}
@ -212,10 +214,18 @@ struct PlayerSettings: View {
Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape)
}
private var lockLandscapeWhenEnteringFullscreenToggle: some View {
Toggle("Lock landscape on rotation", isOn: $lockLandscapeWhenEnteringFullscreen)
private var lockLandscapeOnRotationToggle: some View {
Toggle("Lock landscape on rotation", isOn: $lockLandscapeOnRotation)
.disabled(!enterFullscreenInLandscape)
}
private var lockLandscapeWhenEnteringFullscreenToggle: some View {
Toggle("Rotate and lock landscape on entering fullscreen", isOn: $lockLandscapeWhenEnteringFullscreen)
}
private var orientationFooter: some View {
Text("Orientation settings are experimental and do not yet work properly with all devices and iOS versions")
}
#endif
private var closePiPOnNavigationToggle: some View {

View File

@ -2726,7 +2726,7 @@
INFOPLIST_FILE = iOS/Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
INFOPLIST_KEY_UIRequiresFullScreen = NO;
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
@ -2758,7 +2758,7 @@
INFOPLIST_FILE = iOS/Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
INFOPLIST_KEY_UIRequiresFullScreen = NO;
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";