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Merge pull request #818 from yattee/changes-to-opengl-view
improvements to MPVGLView
This commit is contained in:
commit
748bc16342
@ -4,7 +4,7 @@
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<dict>
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<dict>
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<key>com.apple.security.application-groups</key>
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<key>com.apple.security.application-groups</key>
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<array>
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<array>
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<string>group.78Z5H3M6RJ.stream.yattee.app.urlbookmarks</string>
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<string>group.ZYMM2HKXY2.yattee.app.url</string>
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</array>
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</array>
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</dict>
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</dict>
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</plist>
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</plist>
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@ -11,6 +11,7 @@ final class MPVOGLView: GLKView {
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var mpvGL: UnsafeMutableRawPointer?
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var mpvGL: UnsafeMutableRawPointer?
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var queue = DispatchQueue(label: "stream.yattee.opengl", qos: .userInteractive)
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var queue = DispatchQueue(label: "stream.yattee.opengl", qos: .userInteractive)
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var needsDrawing = true
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var needsDrawing = true
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private var dirtyRegion: CGRect?
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override init(frame: CGRect) {
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override init(frame: CGRect) {
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guard let context = EAGLContext(api: .openGLES2) else {
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guard let context = EAGLContext(api: .openGLES2) else {
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@ -85,6 +86,7 @@ final class MPVOGLView: GLKView {
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@objc private func updateFrame() {
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@objc private func updateFrame() {
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// Trigger the drawing process if needed
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// Trigger the drawing process if needed
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if needsDrawing {
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if needsDrawing {
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markRegionAsDirty(bounds)
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setNeedsDisplay()
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setNeedsDisplay()
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}
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}
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}
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}
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@ -100,16 +102,60 @@ final class MPVOGLView: GLKView {
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glClear(UInt32(GL_COLOR_BUFFER_BIT))
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glClear(UInt32(GL_COLOR_BUFFER_BIT))
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}
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}
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// Function to set a dirty region when a part of the screen changes
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func markRegionAsDirty(_ region: CGRect) {
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if dirtyRegion == nil {
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dirtyRegion = region
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} else {
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// Expand the dirty region to include the new region
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dirtyRegion = dirtyRegion!.union(region)
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}
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}
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// Logic to decide if only part of the screen needs updating
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private func needsPartialUpdate() -> Bool {
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// Check if there is a defined dirty region that needs updating
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if let dirtyRegion, !dirtyRegion.isEmpty {
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// Set up glScissor based on dirtyRegion coordinates
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glScissor(GLint(dirtyRegion.origin.x), GLint(dirtyRegion.origin.y), GLsizei(dirtyRegion.width), GLsizei(dirtyRegion.height))
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return true
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}
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return false
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}
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// Call this function when you know the entire screen needs updating
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private func clearDirtyRegion() {
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dirtyRegion = nil
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}
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override func draw(_: CGRect) {
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override func draw(_: CGRect) {
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guard needsDrawing, let mpvGL else { return }
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guard needsDrawing, let mpvGL else { return }
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// Ensure the correct context is set
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guard EAGLContext.setCurrent(context) else {
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logger.error("Failed to set current OpenGL context.")
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return
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}
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// Bind the default framebuffer
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// Bind the default framebuffer
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glGetIntegerv(UInt32(GL_FRAMEBUFFER_BINDING), &defaultFBO!)
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glGetIntegerv(UInt32(GL_FRAMEBUFFER_BINDING), &defaultFBO!)
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// Ensure the framebuffer is valid
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guard defaultFBO != nil && defaultFBO! != 0 else {
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logger.error("Invalid framebuffer ID.")
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return
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}
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// Get the current viewport dimensions
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// Get the current viewport dimensions
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var dims: [GLint] = [0, 0, 0, 0]
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var dims: [GLint] = [0, 0, 0, 0]
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glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
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glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
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// Check if we need partial updates
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if needsPartialUpdate() {
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logger.info("Performing partial update with scissor test.")
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glEnable(GLenum(GL_SCISSOR_TEST))
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}
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// Set up the OpenGL FBO data
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// Set up the OpenGL FBO data
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var data = mpv_opengl_fbo(
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var data = mpv_opengl_fbo(
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fbo: Int32(defaultFBO!),
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fbo: Int32(defaultFBO!),
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@ -129,9 +175,23 @@ final class MPVOGLView: GLKView {
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mpv_render_param(type: MPV_RENDER_PARAM_FLIP_Y, data: flipPtr),
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mpv_render_param(type: MPV_RENDER_PARAM_FLIP_Y, data: flipPtr),
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mpv_render_param()
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mpv_render_param()
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]
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]
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mpv_render_context_render(OpaquePointer(mpvGL), ¶ms)
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// Call the render function and check for errors
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let result = mpv_render_context_render(OpaquePointer(mpvGL), ¶ms)
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if result < 0 {
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logger.error("mpv_render_context_render() failed with error code: \(result)")
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} else {
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logger.info("mpv_render_context_render() called successfully.")
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}
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}
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}
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}
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}
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// Disable the scissor test after rendering if it was enabled
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if needsPartialUpdate() {
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glDisable(GLenum(GL_SCISSOR_TEST))
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}
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// Clear dirty region after drawing
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clearDirtyRegion()
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}
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}
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}
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}
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