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Controls updates fixes
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711208d9b7
commit
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@ -1,6 +1,7 @@
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import AVFoundation
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import AVFoundation
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import Defaults
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import Defaults
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import Foundation
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import Foundation
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import Logging
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import MediaPlayer
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import MediaPlayer
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#if !os(macOS)
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#if !os(macOS)
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import UIKit
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import UIKit
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@ -9,6 +10,8 @@ import MediaPlayer
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final class AVPlayerBackend: PlayerBackend {
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final class AVPlayerBackend: PlayerBackend {
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static let assetKeysToLoad = ["tracks", "playable", "duration"]
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static let assetKeysToLoad = ["tracks", "playable", "duration"]
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private var logger = Logger(label: "avplayer-backend")
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var model: PlayerModel!
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var model: PlayerModel!
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var controls: PlayerControlsModel!
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var controls: PlayerControlsModel!
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var playerTime: PlayerTimeModel!
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var playerTime: PlayerTimeModel!
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@ -69,7 +72,7 @@ final class AVPlayerBackend: PlayerBackend {
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private var timeObserverThrottle = Throttle(interval: 2)
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private var timeObserverThrottle = Throttle(interval: 2)
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private var controlsUpdates = false
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internal var controlsUpdates = false
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init(model: PlayerModel, controls: PlayerControlsModel?, playerTime: PlayerTimeModel?) {
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init(model: PlayerModel, controls: PlayerControlsModel?, playerTime: PlayerTimeModel?) {
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self.model = model
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self.model = model
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@ -589,6 +592,11 @@ final class AVPlayerBackend: PlayerBackend {
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func updateControls() {}
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func updateControls() {}
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func startControlsUpdates() {
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func startControlsUpdates() {
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guard model.presentingPlayer, model.controls.presentingControls, !model.controls.presentingOverlays else {
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logger.info("ignored controls update start")
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return
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}
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logger.info("starting controls updates")
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controlsUpdates = true
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controlsUpdates = true
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}
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}
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@ -89,7 +89,7 @@ final class MPVBackend: PlayerBackend {
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private var onFileLoaded: (() -> Void)?
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private var onFileLoaded: (() -> Void)?
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private var controlsUpdates = false
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internal var controlsUpdates = false
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private var timeObserverThrottle = Throttle(interval: 2)
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private var timeObserverThrottle = Throttle(interval: 2)
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var tracks: Int {
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var tracks: Int {
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@ -337,7 +337,7 @@ final class MPVBackend: PlayerBackend {
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return
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return
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}
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}
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DispatchQueue.main.async { [weak self] in
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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guard let self = self else {
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guard let self = self else {
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return
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return
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}
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}
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@ -20,6 +20,7 @@ protocol PlayerBackend {
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var playerItemDuration: CMTime? { get }
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var playerItemDuration: CMTime? { get }
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var aspectRatio: Double { get }
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var aspectRatio: Double { get }
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var controlsUpdates: Bool { get }
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func bestPlayable(_ streams: [Stream], maxResolution: ResolutionSetting) -> Stream?
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func bestPlayable(_ streams: [Stream], maxResolution: ResolutionSetting) -> Stream?
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func canPlay(_ stream: Stream) -> Bool
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func canPlay(_ stream: Stream) -> Bool
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@ -39,14 +39,20 @@ final class PlayerControlsModel: ObservableObject {
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func handlePresentationChange() {
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func handlePresentationChange() {
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guard let player = player else { return }
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guard let player = player else { return }
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if presentingControls {
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if presentingControls {
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player.backend.startControlsUpdates()
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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resetTimer()
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player.backend.startControlsUpdates()
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self?.resetTimer()
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}
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} else {
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} else {
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if !player.musicMode {
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if !player.musicMode {
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player.backend.stopControlsUpdates()
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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removeTimer()
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player.backend.stopControlsUpdates()
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self?.removeTimer()
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}
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} else {
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} else {
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presentingControls = true
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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self?.presentingControls = true
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}
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}
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}
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}
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}
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}
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}
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@ -116,7 +122,6 @@ final class PlayerControlsModel: ObservableObject {
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
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withAnimation(PlayerControls.animation) { [weak self] in
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withAnimation(PlayerControls.animation) { [weak self] in
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self?.presentingControls = false
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self?.presentingControls = false
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self?.player.backend.stopControlsUpdates()
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}
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}
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}
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}
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}
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}
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@ -23,9 +23,9 @@ struct TimelineView: View {
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@State private var size = CGSize.zero
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@State private var size = CGSize.zero
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@State private var tooltipSize = CGSize.zero
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@State private var tooltipSize = CGSize.zero
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@State private var dragging = false { didSet {
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@State private var dragging = false { didSet {
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if dragging {
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if dragging, player.backend.controlsUpdates {
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player.backend.stopControlsUpdates()
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player.backend.stopControlsUpdates()
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} else {
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} else if !dragging, !player.backend.controlsUpdates {
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player.backend.startControlsUpdates()
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player.backend.startControlsUpdates()
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}
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}
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}}
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}}
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