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Controls fixes
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b9dfdeb23f
commit
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@ -148,6 +148,8 @@ final class MPVBackend: PlayerBackend {
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} else {
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} else {
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replaceItem(nil)
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replaceItem(nil)
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}
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}
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startClientUpdates()
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}
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}
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func play() {
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func play() {
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@ -11,6 +11,8 @@ final class PlayerControlsModel: ObservableObject {
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@Published var timer: Timer?
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@Published var timer: Timer?
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@Published var playingFullscreen = false
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@Published var playingFullscreen = false
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private var throttle = Throttle(interval: 1)
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var player: PlayerModel!
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var player: PlayerModel!
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var playbackTime: String {
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var playbackTime: String {
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@ -52,7 +54,13 @@ final class PlayerControlsModel: ObservableObject {
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}
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}
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func show() {
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func show() {
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player.backend.updateControls()
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guard !(player?.currentItem.isNil ?? true) else {
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return
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}
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guard !presentingControls else {
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return
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}
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withAnimation(PlayerControls.animation) {
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withAnimation(PlayerControls.animation) {
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presentingControls = true
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presentingControls = true
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@ -60,16 +68,21 @@ final class PlayerControlsModel: ObservableObject {
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}
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}
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func hide() {
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func hide() {
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player?.backend.stopControlsUpdates()
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guard !(player?.currentItem.isNil ?? true) else {
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return
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}
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guard presentingControls else {
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return
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}
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withAnimation(PlayerControls.animation) {
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withAnimation(PlayerControls.animation) {
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presentingControls = false
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presentingControls = false
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}
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}
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}
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}
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func toggle() {
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func toggle() {
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if !presentingControls {
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player.backend.updateControls()
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}
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withAnimation(PlayerControls.animation) {
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withAnimation(PlayerControls.animation) {
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presentingControls.toggle()
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presentingControls.toggle()
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}
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}
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@ -118,4 +131,10 @@ final class PlayerControlsModel: ObservableObject {
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timer?.invalidate()
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timer?.invalidate()
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timer = nil
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timer = nil
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}
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}
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func update() {
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throttle.execute { [weak self] in
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self?.player?.backend.updateControls()
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}
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}
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}
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}
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@ -14,6 +14,9 @@ struct PlayerGestures: View {
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},
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},
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doubleTapAction: {
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doubleTapAction: {
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player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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},
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anyTapAction: {
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model.update()
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}
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}
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)
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)
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@ -25,6 +28,9 @@ struct PlayerGestures: View {
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},
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},
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doubleTapAction: {
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doubleTapAction: {
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player.backend.togglePlay()
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player.backend.togglePlay()
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},
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anyTapAction: {
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model.update()
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}
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}
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)
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)
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@ -36,6 +42,9 @@ struct PlayerGestures: View {
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},
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},
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doubleTapAction: {
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doubleTapAction: {
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player.backend.seek(relative: .secondsInDefaultTimescale(10))
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player.backend.seek(relative: .secondsInDefaultTimescale(10))
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},
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anyTapAction: {
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model.update()
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}
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}
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)
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)
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}
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}
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@ -6,11 +6,18 @@ struct TapRecognizerViewModifier: ViewModifier {
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var tapSensitivity: Double
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var tapSensitivity: Double
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var singleTapAction: () -> Void
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var singleTapAction: () -> Void
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var doubleTapAction: () -> Void
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var doubleTapAction: () -> Void
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var anyTapAction: () -> Void
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init(tapSensitivity: Double, singleTapAction: @escaping () -> Void, doubleTapAction: @escaping () -> Void) {
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init(
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tapSensitivity: Double,
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singleTapAction: @escaping () -> Void,
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doubleTapAction: @escaping () -> Void,
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anyTapAction: @escaping () -> Void
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) {
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self.tapSensitivity = tapSensitivity
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self.tapSensitivity = tapSensitivity
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self.singleTapAction = singleTapAction
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self.singleTapAction = singleTapAction
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self.doubleTapAction = doubleTapAction
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self.doubleTapAction = doubleTapAction
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self.anyTapAction = anyTapAction
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}
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}
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func body(content: Content) -> some View {
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func body(content: Content) -> some View {
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@ -19,6 +26,8 @@ struct TapRecognizerViewModifier: ViewModifier {
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private var singleTapGesture: some Gesture {
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private var singleTapGesture: some Gesture {
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TapGesture(count: 1).onEnded {
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TapGesture(count: 1).onEnded {
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anyTapAction()
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singleTapIsTaped = true
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singleTapIsTaped = true
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DispatchQueue.main.asyncAfter(deadline: .now() + tapSensitivity) {
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DispatchQueue.main.asyncAfter(deadline: .now() + tapSensitivity) {
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@ -42,7 +51,19 @@ struct TapRecognizerViewModifier: ViewModifier {
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}
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}
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extension View {
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extension View {
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func tapRecognizer(tapSensitivity: Double, singleTapAction: @escaping () -> Void, doubleTapAction: @escaping () -> Void) -> some View {
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func tapRecognizer(
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modifier(TapRecognizerViewModifier(tapSensitivity: tapSensitivity, singleTapAction: singleTapAction, doubleTapAction: doubleTapAction))
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tapSensitivity: Double,
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singleTapAction: @escaping () -> Void,
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doubleTapAction: @escaping () -> Void,
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anyTapAction: @escaping () -> Void = {}
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) -> some View {
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modifier(
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TapRecognizerViewModifier(
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tapSensitivity: tapSensitivity,
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singleTapAction: singleTapAction,
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doubleTapAction: doubleTapAction,
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anyTapAction: anyTapAction
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)
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)
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}
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}
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}
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}
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