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Improve rotation
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parent
d48fc71660
commit
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@ -889,13 +889,24 @@ final class PlayerModel: ObservableObject {
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Windows.player.toggleFullScreen()
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Windows.player.toggleFullScreen()
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#endif
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#endif
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playingFullScreen = !isFullScreen
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#if os(iOS)
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#if os(iOS)
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if !playingFullScreen {
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if !playingFullScreen {
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playingFullScreen = true
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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} else {
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let rotationOrientation = rotateToPortraitOnExitFullScreen ? UIInterfaceOrientation.portrait : nil
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let rotationOrientation = rotateToPortraitOnExitFullScreen ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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// TODO: rework to move view before rotating
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if SafeArea.insets.left > 0 {
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Delay.by(0.15) {
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self.playingFullScreen = false
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}
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} else {
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self.playingFullScreen = false
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}
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}
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}
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#else
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playingFullScreen = !isFullScreen
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#endif
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#endif
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}
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}
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