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https://github.com/yattee/yattee.git
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fix double rotation
Signed-off-by: Toni Förster <toni.foerster@gmail.com>
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2185718d50
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4e4add3c42
@ -568,7 +568,7 @@ final class PlayerModel: ObservableObject {
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if lockPortraitWhenBrowsing {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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Orientation.lockOrientation(.all)
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}
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#endif
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}
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@ -822,7 +822,7 @@ final class PlayerModel: ObservableObject {
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} else {
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isOrientationLocked = false
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lockedOrientation = nil
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Orientation.lockOrientation(.allButUpsideDown)
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Orientation.lockOrientation(.all)
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}
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}
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#endif
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@ -1167,7 +1167,7 @@ final class PlayerModel: ObservableObject {
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Orientation.lockOrientation(
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isOrientationLocked
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? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft)
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: .landscape,
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: .all,
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andRotateTo: orientation
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)
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}
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@ -1181,7 +1181,7 @@ final class PlayerModel: ObservableObject {
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lockedOrientation = UIInterfaceOrientationMask.portrait
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}
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let rotationOrientation = lockPortraitWhenBrowsing ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(lockPortraitWhenBrowsing ? .portrait : .allButUpsideDown, andRotateTo: rotationOrientation)
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Orientation.lockOrientation(lockPortraitWhenBrowsing ? .portrait : .all, andRotateTo: rotationOrientation)
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}
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#endif
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}
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@ -22,8 +22,8 @@ import SwiftUI
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// not sure why but first rotation call is ignore so doing rotate to same orientation first
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Delay.by(delay) {
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation)
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Orientation.lockOrientation(.all, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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Orientation.lockOrientation(.all, andRotateTo: orientation)
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}
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}
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}
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@ -37,7 +37,7 @@ import SwiftUI
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if !context.isCancelled {
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#if os(iOS)
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if Constants.isIPhone {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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Orientation.lockOrientation(.all, andRotateTo: .portrait)
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}
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if wasPlaying {
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@ -170,7 +170,7 @@ struct BrowsingSettings: View {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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enterFullscreenInLandscape = false
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Orientation.lockOrientation(.allButUpsideDown)
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Orientation.lockOrientation(.all)
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}
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}
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}
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@ -211,7 +211,7 @@ struct YatteeApp: App {
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let rotationOrientation =
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OrientationTracker.shared.currentDeviceOrientation.rawValue == 4 ? UIInterfaceOrientation.landscapeRight :
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(OrientationTracker.shared.currentDeviceOrientation.rawValue == 3 ? UIInterfaceOrientation.landscapeLeft : UIInterfaceOrientation.portrait)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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Orientation.lockOrientation(.all, andRotateTo: rotationOrientation)
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}
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}
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#endif
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@ -4367,8 +4367,7 @@
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UIStatusBarHidden = NO;
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INFOPLIST_KEY_UIStatusBarStyle = "";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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IPHONEOS_DEPLOYMENT_TARGET = 14.0;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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@ -4418,8 +4417,7 @@
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UIStatusBarHidden = NO;
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INFOPLIST_KEY_UIStatusBarStyle = "";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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IPHONEOS_DEPLOYMENT_TARGET = 14.0;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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@ -5,7 +5,7 @@ import Logging
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import UIKit
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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var orientationLock = UIInterfaceOrientationMask.allButUpsideDown
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var orientationLock = UIInterfaceOrientationMask.all
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private var logger = Logger(label: "stream.yattee.app.delegate")
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private(set) static var instance: AppDelegate!
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@ -34,7 +34,7 @@ enum Orientation {
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let rotateOrientationMask = rotateOrientation == .portrait ? UIInterfaceOrientationMask.portrait :
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rotateOrientation == .landscapeLeft ? .landscapeLeft :
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rotateOrientation == .landscapeRight ? .landscapeRight :
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.allButUpsideDown
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.all
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windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: rotateOrientationMask)) { error in
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print("denied rotation \(error)")
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