mirror of
https://github.com/yattee/yattee.git
synced 2024-12-12 21:30:32 +05:30
simplified fullscreen and orientation handling
- iPad: rotate to device orientation on startup - fixed controls in portrait fullscreen - iOS: don’t call setNeedsDrawing multiple times - On iOS we call set needs drawing only once. - Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls - make fullscreen animation smoother - dragGesture now calls toggleFullScreenAction - fix tvOS and macOS build Signed-off-by: Toni Förster <toni.foerster@gmail.com>
This commit is contained in:
parent
9bf3df1a29
commit
322a550666
@ -44,7 +44,7 @@ final class PlayerSettingsGroupExporter: SettingsGroupExporter {
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#endif
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#if os(iOS)
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export["honorSystemOrientationLock"].bool = Defaults[.honorSystemOrientationLock]
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export["isOrientationLocked"].bool = Defaults[.isOrientationLocked]
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export["enterFullscreenInLandscape"].bool = Defaults[.enterFullscreenInLandscape]
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export["rotateToLandscapeOnEnterFullScreen"].string = Defaults[.rotateToLandscapeOnEnterFullScreen].rawValue
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#endif
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@ -97,8 +97,8 @@ struct PlayerSettingsGroupImporter {
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#endif
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#if os(iOS)
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if let honorSystemOrientationLock = json["honorSystemOrientationLock"].bool {
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Defaults[.honorSystemOrientationLock] = honorSystemOrientationLock
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if let isOrientationLocked = json["isOrientationLocked"].bool {
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Defaults[.isOrientationLocked] = isOrientationLocked
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}
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if let enterFullscreenInLandscape = json["enterFullscreenInLandscape"].bool {
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@ -14,6 +14,8 @@ final class MPVClient: ObservableObject {
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}
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private var logger = Logger(label: "mpv-client")
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private var needsDrawingCooldown = false
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private var needsDrawingWorkItem: DispatchWorkItem?
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var mpv: OpaquePointer!
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var mpvGL: OpaquePointer!
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@ -389,10 +391,30 @@ final class MPVClient: ObservableObject {
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}
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func setNeedsDrawing(_ needsDrawing: Bool) {
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// Check if we are currently in a cooldown period
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guard !needsDrawingCooldown else {
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logger.info("Not drawing, cooldown in progress")
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return
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}
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logger.info("needs drawing: \(needsDrawing)")
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// Set the cooldown flag to true and cancel any existing work item
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needsDrawingCooldown = true
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needsDrawingWorkItem?.cancel()
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#if !os(macOS)
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glView?.needsDrawing = needsDrawing
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#endif
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// Create a new DispatchWorkItem to reset the cooldown flag after 0.1 seconds
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let workItem = DispatchWorkItem { [weak self] in
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self?.needsDrawingCooldown = false
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}
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needsDrawingWorkItem = workItem
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// Schedule the cooldown reset after 0.1 seconds
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1, execute: workItem)
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}
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func command(
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@ -56,7 +56,6 @@ final class PlayerModel: ObservableObject {
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@Published var presentingPlayer = false { didSet { handlePresentationChange() } }
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@Published var activeBackend = PlayerBackendType.mpv
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@Published var forceBackendOnPlay: PlayerBackendType?
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@Published var wasFullscreen = false
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var avPlayerBackend = AVPlayerBackend()
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var mpvBackend = MPVBackend()
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@ -131,6 +130,12 @@ final class PlayerModel: ObservableObject {
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#if os(iOS)
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@Published var lockedOrientation: UIInterfaceOrientationMask?
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@Published var isOrientationLocked: Bool {
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didSet {
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Defaults[.isOrientationLocked] = isOrientationLocked
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}
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}
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@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
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#endif
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@ -201,6 +206,16 @@ final class PlayerModel: ObservableObject {
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#endif
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init() {
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#if os(iOS)
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isOrientationLocked = Defaults[.isOrientationLocked]
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if isOrientationLocked, Defaults[.lockPortraitWhenBrowsing] {
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lockedOrientation = UIInterfaceOrientationMask.portrait
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else if isOrientationLocked {
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lockOrientationAction()
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}
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#endif
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#if !os(macOS)
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mpvBackend.controller = mpvController
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mpvBackend.client = mpvController.client
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@ -517,7 +532,10 @@ final class PlayerModel: ObservableObject {
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}
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private func handlePresentationChange() {
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backend.setNeedsDrawing(presentingPlayer)
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#if !os(iOS)
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// TODO: Check whether this is neede on tvOS and macOS
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backend.setNeedsDrawing(presentingPlayer)
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#endif
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#if os(iOS)
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if presentingPlayer, activeBackend == .appleAVPlayer, avPlayerUsesSystemControls, Constants.isIPhone {
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@ -551,8 +569,6 @@ final class PlayerModel: ObservableObject {
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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OrientationModel.shared.stopOrientationUpdates()
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#endif
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}
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}
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@ -659,32 +675,37 @@ final class PlayerModel: ObservableObject {
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}
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func closeCurrentItem(finished: Bool = false) {
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pause()
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videoBeingOpened = nil
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advancing = false
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forceBackendOnPlay = nil
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guard !closing else { return }
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closing = true
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controls.presentingControls = false
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self.prepareCurrentItemForHistory(finished: finished)
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if playingFullScreen { exitFullScreen() }
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self.hide()
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Delay.by(0.8) { [weak self] in
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Delay.by(0.3) { [weak self] in
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guard let self else { return }
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self.closePiP()
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pause()
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videoBeingOpened = nil
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advancing = false
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forceBackendOnPlay = nil
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withAnimation {
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self.currentItem = nil
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controls.presentingControls = false
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self.prepareCurrentItemForHistory(finished: finished)
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self.hide()
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Delay.by(0.7) { [weak self] in
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guard let self else { return }
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if playingInPictureInPicture { self.closePiP() }
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withAnimation {
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self.currentItem = nil
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}
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self.updateNowPlayingInfo()
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self.backend.closeItem()
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self.aspectRatio = VideoPlayerView.defaultAspectRatio
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self.resetAutoplay()
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self.closing = false
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}
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self.updateNowPlayingInfo()
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self.backend.closeItem()
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self.aspectRatio = VideoPlayerView.defaultAspectRatio
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self.resetAutoplay()
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self.closing = false
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self.playingFullScreen = false
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}
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}
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@ -773,7 +794,7 @@ final class PlayerModel: ObservableObject {
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}
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func toggleFullScreenAction() {
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toggleFullscreen(playingFullScreen, showControls: false)
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toggleFullscreen(playingFullScreen, showControls: false, initiatedByButton: true)
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}
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func togglePiPAction() {
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@ -786,20 +807,21 @@ final class PlayerModel: ObservableObject {
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#if os(iOS)
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var lockOrientationImage: String {
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lockedOrientation.isNil ? "lock.rotation.open" : "lock.rotation"
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isOrientationLocked ? "lock.rotation" : "lock.rotation.open"
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}
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func lockOrientationAction() {
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if lockedOrientation.isNil {
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// This makes toggling orientation lock more robust
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if lockedOrientation.isNil || !isOrientationLocked {
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isOrientationLocked = true
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let orientationMask = OrientationTracker.shared.currentInterfaceOrientationMask
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lockedOrientation = orientationMask
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let orientation = OrientationTracker.shared.currentInterfaceOrientation
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Orientation.lockOrientation(orientationMask, andRotateTo: .landscapeLeft)
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// iOS 16 workaround
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Orientation.lockOrientation(orientationMask, andRotateTo: orientation)
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Orientation.lockOrientation(orientationMask, andRotateTo: playingFullScreen ? nil : orientation)
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} else {
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isOrientationLocked = false
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lockedOrientation = nil
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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Orientation.lockOrientation(.allButUpsideDown)
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}
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}
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#endif
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@ -985,7 +1007,14 @@ final class PlayerModel: ObservableObject {
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}
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#else
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func handleEnterForeground() {
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setNeedsDrawing(presentingPlayer)
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#if os(iOS)
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OrientationTracker.shared.startDeviceOrientationTracking()
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#endif
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#if os(tvOS)
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// TODO: Not sure if this is realy needed on tvOS, maybe it can be removed.
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setNeedsDrawing(presentingPlayer)
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#endif
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if !musicMode, activeBackend == .mpv {
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mpvBackend.addVideoTrackFromStream()
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@ -995,17 +1024,6 @@ final class PlayerModel: ObservableObject {
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avPlayerBackend.bindPlayerToLayer()
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}
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#if os(iOS)
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if wasFullscreen {
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wasFullscreen = false
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DispatchQueue.main.async { [weak self] in
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Delay.by(0.3) {
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self?.enterFullScreen()
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}
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}
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}
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#endif
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guard closePiPAndOpenPlayerOnEnteringForeground, playingInPictureInPicture else {
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return
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}
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@ -1018,6 +1036,10 @@ final class PlayerModel: ObservableObject {
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}
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func handleEnterBackground() {
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#if os(iOS)
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OrientationTracker.shared.stopDeviceOrientationTracking()
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#endif
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if Defaults[.pauseOnEnteringBackground], !playingInPictureInPicture, !musicMode {
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pause()
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} else if !playingInPictureInPicture, activeBackend == .appleAVPlayer {
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@ -1025,15 +1047,6 @@ final class PlayerModel: ObservableObject {
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} else if activeBackend == .mpv, !musicMode {
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mpvBackend.setVideoToNo()
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}
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#if os(iOS)
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guard playingFullScreen else { return }
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wasFullscreen = playingFullScreen
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DispatchQueue.main.async { [weak self] in
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Delay.by(0.3) {
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self?.exitFullScreen(showControls: false)
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}
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}
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#endif
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}
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#endif
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@ -1124,7 +1137,7 @@ final class PlayerModel: ObservableObject {
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task.resume()
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}
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func toggleFullscreen(_ isFullScreen: Bool, showControls: Bool = true) {
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func toggleFullscreen(_ isFullScreen: Bool, showControls: Bool = true, initiatedByButton: Bool = false) {
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controls.presentingControls = showControls && isFullScreen
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#if os(macOS)
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@ -1139,15 +1152,13 @@ final class PlayerModel: ObservableObject {
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avPlayerBackend.controller.enterFullScreen(animated: true)
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return
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}
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guard rotateToLandscapeOnEnterFullScreen.isRotating else { return }
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let lockOrientation = rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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if currentVideoIsLandscape {
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let delay = activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0
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// not sure why but first rotation call is ignore so doing rotate to same orientation first
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Delay.by(delay) {
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interaceOrientation
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation)
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if initiatedByButton {
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Orientation.lockOrientation(self.isOrientationLocked ? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft) : .landscape)
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}
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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Orientation.lockOrientation(self.isOrientationLocked ? (lockOrientation == .landscapeRight ? .landscapeRight : .landscapeLeft) : .landscape, andRotateTo: orientation)
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}
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} else {
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if activeBackend == .appleAVPlayer, avPlayerUsesSystemControls {
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@ -1155,10 +1166,12 @@ final class PlayerModel: ObservableObject {
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avPlayerBackend.controller.dismiss(animated: true)
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return
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}
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let rotationOrientation = Constants.isIPhone ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
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if Defaults[.lockPortraitWhenBrowsing] {
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lockedOrientation = UIInterfaceOrientationMask.portrait
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}
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let rotationOrientation = Defaults[.lockPortraitWhenBrowsing] ? UIInterfaceOrientation.portrait : nil
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Orientation.lockOrientation(Defaults[.lockPortraitWhenBrowsing] ? .portrait : .allButUpsideDown, andRotateTo: rotationOrientation)
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}
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#endif
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}
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@ -93,12 +93,9 @@ extension Defaults.Keys {
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static let enableReturnYouTubeDislike = Key<Bool>("enableReturnYouTubeDislike", default: false)
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#if os(iOS)
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static let honorSystemOrientationLock = Key<Bool>("honorSystemOrientationLock", default: true)
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static let isOrientationLocked = Key<Bool>("isOrientationLocked", default: Constants.isIPhone)
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static let enterFullscreenInLandscape = Key<Bool>("enterFullscreenInLandscape", default: Constants.isIPhone)
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static let rotateToLandscapeOnEnterFullScreen = Key<FullScreenRotationSetting>(
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"rotateToLandscapeOnEnterFullScreen",
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default: Constants.isIPhone ? .landscapeRight : .disabled
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)
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static let rotateToLandscapeOnEnterFullScreen = Key<FullScreenRotationSetting>("rotateToLandscapeOnEnterFullScreen", default: .landscapeRight)
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#endif
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static let closePiPOnNavigation = Key<Bool>("closePiPOnNavigation", default: false)
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@ -612,26 +609,19 @@ enum PlayerTapGestureAction: String, CaseIterable, Defaults.Serializable {
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}
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enum FullScreenRotationSetting: String, CaseIterable, Defaults.Serializable {
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case disabled
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case landscapeLeft
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case landscapeRight
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#if os(iOS)
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var interaceOrientation: UIInterfaceOrientation {
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var interfaceOrientation: UIInterfaceOrientation {
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switch self {
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case .landscapeLeft:
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return .landscapeLeft
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case .landscapeRight:
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return .landscapeRight
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default:
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return .portrait
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}
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}
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#endif
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var isRotating: Bool {
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self != .disabled
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}
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}
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struct WidgetSettings: Defaults.Serializable {
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@ -17,12 +17,11 @@ import SwiftUI
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#if os(iOS)
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func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
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guard rotateToLandscapeOnEnterFullScreen.isRotating else { return }
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if PlayerModel.shared.currentVideoIsLandscape {
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let delay = PlayerModel.shared.activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0
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// not sure why but first rotation call is ignore so doing rotate to same orientation first
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Delay.by(delay) {
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interaceOrientation
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let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation)
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}
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@ -37,8 +36,6 @@ import SwiftUI
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}
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if !context.isCancelled {
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#if os(iOS)
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self.player.lockedOrientation = nil
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if Constants.isIPhone {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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@ -389,7 +389,7 @@ struct PlayerControls: View {
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#if os(iOS)
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private var lockOrientationButton: some View {
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button("Lock Rotation", systemImage: player.lockOrientationImage, active: !player.lockedOrientation.isNil, action: player.lockOrientationAction)
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button("Lock Rotation", systemImage: player.lockOrientationImage, active: player.isOrientationLocked, action: player.lockOrientationAction)
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}
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#endif
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@ -64,11 +64,7 @@ extension VideoPlayerView {
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// Toggle fullscreen on upward drag only when not disabled
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if verticalDrag < -50 {
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if player.playingFullScreen {
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player.exitFullScreen(showControls: false)
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} else {
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player.enterFullScreen()
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}
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player.toggleFullScreenAction()
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disableGestureTemporarily()
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return
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}
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@ -158,7 +158,7 @@ struct VideoActions: View {
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actionButton("PiP", systemImage: player.pipImage, active: player.playingInPictureInPicture, action: player.togglePiPAction)
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#if os(iOS)
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case .lockOrientation:
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actionButton("Lock", systemImage: player.lockOrientationImage, active: player.lockedOrientation != nil, action: player.lockOrientationAction)
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actionButton("Lock", systemImage: player.lockOrientationImage, active: player.isOrientationLocked, action: player.lockOrientationAction)
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#endif
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case .restart:
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actionButton("Replay", systemImage: "backward.end.fill", action: player.replayAction)
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@ -111,9 +111,6 @@ struct VideoPlayerView: View {
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.onChange(of: geometry.size) { _ in
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self.playerSize = geometry.size
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}
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.onChange(of: fullScreenDetails) { value in
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player.backend.setNeedsDrawing(!value)
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}
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#if os(iOS)
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.onChange(of: player.presentingPlayer) { newValue in
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if newValue {
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@ -127,19 +124,6 @@ struct VideoPlayerView: View {
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}
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#endif
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viewDragOffset = 0
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Delay.by(0.2) {
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orientationModel.configureOrientationUpdatesBasedOnAccelerometer()
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if let orientationMask = player.lockedOrientation {
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Orientation.lockOrientation(
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orientationMask,
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andRotateTo: orientationMask == .landscapeLeft ? .landscapeLeft : orientationMask == .landscapeRight ? .landscapeRight : .portrait
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)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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}
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}
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.onAnimationCompleted(for: viewDragOffset) {
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guard !dragGestureState else { return }
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@ -313,11 +297,14 @@ struct VideoPlayerView: View {
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playerSize: player.playerSize,
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fullScreen: fullScreenDetails
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))
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#if os(macOS)
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// TODO: Check whether this is needed on macOS.
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.onDisappear {
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if player.presentingPlayer {
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||||
player.setNeedsDrawing(true)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
.id(player.currentVideo?.cacheKey)
|
||||
.transition(.opacity)
|
||||
} else {
|
||||
|
@ -10,6 +10,7 @@ struct BrowsingSettings: View {
|
||||
@Default(.showUnwatchedFeedBadges) private var showUnwatchedFeedBadges
|
||||
@Default(.keepChannelsWithUnwatchedFeedOnTop) private var keepChannelsWithUnwatchedFeedOnTop
|
||||
#if os(iOS)
|
||||
@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
|
||||
@Default(.lockPortraitWhenBrowsing) private var lockPortraitWhenBrowsing
|
||||
@Default(.showDocuments) private var showDocuments
|
||||
#endif
|
||||
@ -161,14 +162,18 @@ struct BrowsingSettings: View {
|
||||
#if os(iOS)
|
||||
Toggle("Show Documents", isOn: $showDocuments)
|
||||
|
||||
Toggle("Lock portrait mode", isOn: $lockPortraitWhenBrowsing)
|
||||
.onChange(of: lockPortraitWhenBrowsing) { lock in
|
||||
if lock {
|
||||
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
|
||||
} else {
|
||||
Orientation.lockOrientation(.allButUpsideDown)
|
||||
if Constants.isIPad {
|
||||
Toggle("Lock portrait mode", isOn: $lockPortraitWhenBrowsing)
|
||||
.onChange(of: lockPortraitWhenBrowsing) { lock in
|
||||
if lock {
|
||||
enterFullscreenInLandscape = true
|
||||
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
|
||||
} else {
|
||||
enterFullscreenInLandscape = false
|
||||
Orientation.lockOrientation(.allButUpsideDown)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if !accounts.isEmpty {
|
||||
|
@ -18,8 +18,8 @@ struct PlayerSettings: View {
|
||||
@Default(.pauseOnHidingPlayer) private var pauseOnHidingPlayer
|
||||
@Default(.closeVideoOnEOF) private var closeVideoOnEOF
|
||||
#if os(iOS)
|
||||
@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
|
||||
@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
|
||||
@Default(.lockPortraitWhenBrowsing) private var lockPortraitWhenBrowsing
|
||||
@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
|
||||
#endif
|
||||
@Default(.closePiPOnNavigation) private var closePiPOnNavigation
|
||||
@ -87,7 +87,7 @@ struct PlayerSettings: View {
|
||||
}
|
||||
pauseOnHidingPlayerToggle
|
||||
closeVideoOnEOFToggle
|
||||
#if !os(tvOS)
|
||||
#if os(macOS)
|
||||
exitFullscreenOnEOFToggle
|
||||
#endif
|
||||
#if !os(macOS)
|
||||
@ -202,11 +202,12 @@ struct PlayerSettings: View {
|
||||
#endif
|
||||
|
||||
#if os(iOS)
|
||||
Section(header: SettingsHeader(text: "Orientation".localized())) {
|
||||
if idiom == .pad {
|
||||
Section(header: SettingsHeader(text: "Fullscreen".localized())) {
|
||||
if Constants.isIPad {
|
||||
enterFullscreenInLandscapeToggle
|
||||
}
|
||||
honorSystemOrientationLockToggle
|
||||
|
||||
exitFullscreenOnEOFToggle
|
||||
rotateToLandscapeOnEnterFullScreenPicker
|
||||
}
|
||||
#endif
|
||||
@ -318,20 +319,15 @@ struct PlayerSettings: View {
|
||||
#endif
|
||||
|
||||
#if os(iOS)
|
||||
private var honorSystemOrientationLockToggle: some View {
|
||||
Toggle("Honor orientation lock", isOn: $honorSystemOrientationLock)
|
||||
.disabled(!enterFullscreenInLandscape)
|
||||
}
|
||||
|
||||
private var enterFullscreenInLandscapeToggle: some View {
|
||||
Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape)
|
||||
Toggle("Enter fullscreen in landscape orientation", isOn: $enterFullscreenInLandscape)
|
||||
.disabled(lockPortraitWhenBrowsing)
|
||||
}
|
||||
|
||||
private var rotateToLandscapeOnEnterFullScreenPicker: some View {
|
||||
Picker("Rotate when entering fullscreen on landscape video", selection: $rotateToLandscapeOnEnterFullScreen) {
|
||||
Picker("Default orientation", selection: $rotateToLandscapeOnEnterFullScreen) {
|
||||
Text("Landscape left").tag(FullScreenRotationSetting.landscapeLeft)
|
||||
Text("Landscape right").tag(FullScreenRotationSetting.landscapeRight)
|
||||
Text("No rotation").tag(FullScreenRotationSetting.disabled)
|
||||
}
|
||||
.modifier(SettingsPickerModifier())
|
||||
}
|
||||
|
@ -204,9 +204,14 @@ struct YatteeApp: App {
|
||||
}
|
||||
|
||||
#if os(iOS)
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
|
||||
if Defaults[.lockPortraitWhenBrowsing] {
|
||||
Orientation.lockOrientation(.all, andRotateTo: .portrait)
|
||||
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
|
||||
} else {
|
||||
let rotationOrientation =
|
||||
OrientationTracker.shared.currentDeviceOrientation.rawValue == 4 ? UIInterfaceOrientation.landscapeRight :
|
||||
(OrientationTracker.shared.currentDeviceOrientation.rawValue == 3 ? UIInterfaceOrientation.landscapeLeft : UIInterfaceOrientation.portrait)
|
||||
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: rotationOrientation)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -225,6 +230,17 @@ struct YatteeApp: App {
|
||||
DispatchQueue.global(qos: .userInitiated).async {
|
||||
self.migrateQualityProfiles()
|
||||
}
|
||||
|
||||
#if os(iOS)
|
||||
DispatchQueue.global(qos: .userInitiated).async {
|
||||
self.migrateRotateToLandscapeOnEnterFullScreen()
|
||||
}
|
||||
|
||||
DispatchQueue.global(qos: .userInitiated).async {
|
||||
self.migrateLockPortraitWhenBrowsing()
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -253,6 +269,22 @@ struct YatteeApp: App {
|
||||
}
|
||||
}
|
||||
|
||||
#if os(iOS)
|
||||
func migrateRotateToLandscapeOnEnterFullScreen() {
|
||||
if Defaults[.rotateToLandscapeOnEnterFullScreen] != .landscapeRight || Defaults[.rotateToLandscapeOnEnterFullScreen] != .landscapeLeft {
|
||||
Defaults[.rotateToLandscapeOnEnterFullScreen] = .landscapeRight
|
||||
}
|
||||
}
|
||||
|
||||
func migrateLockPortraitWhenBrowsing() {
|
||||
if Constants.isIPhone {
|
||||
Defaults[.lockPortraitWhenBrowsing] = true
|
||||
} else if Constants.isIPad, Defaults[.lockPortraitWhenBrowsing] {
|
||||
Defaults[.enterFullscreenInLandscape] = true
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
var navigationStyle: NavigationStyle {
|
||||
#if os(iOS)
|
||||
return horizontalSizeClass == .compact ? .tab : .sidebar
|
||||
|
@ -4366,7 +4366,9 @@
|
||||
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
|
||||
INFOPLIST_KEY_UIRequiresFullScreen = YES;
|
||||
INFOPLIST_KEY_UIStatusBarHidden = NO;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortraitUpsideDown";
|
||||
INFOPLIST_KEY_UIStatusBarStyle = "";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
@ -4415,7 +4417,9 @@
|
||||
INFOPLIST_KEY_UILaunchScreen_Generation = YES;
|
||||
INFOPLIST_KEY_UIRequiresFullScreen = YES;
|
||||
INFOPLIST_KEY_UIStatusBarHidden = NO;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortraitUpsideDown";
|
||||
INFOPLIST_KEY_UIStatusBarStyle = "";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
|
@ -1,16 +1,17 @@
|
||||
import AVFoundation
|
||||
import Defaults
|
||||
import Foundation
|
||||
import Logging
|
||||
import UIKit
|
||||
|
||||
final class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||
var orientationLock = UIInterfaceOrientationMask.all
|
||||
var orientationLock = UIInterfaceOrientationMask.allButUpsideDown
|
||||
|
||||
private var logger = Logger(label: "stream.yattee.app.delegalate")
|
||||
private var logger = Logger(label: "stream.yattee.app.delegate")
|
||||
private(set) static var instance: AppDelegate!
|
||||
|
||||
func application(_: UIApplication, supportedInterfaceOrientationsFor _: UIWindow?) -> UIInterfaceOrientationMask {
|
||||
orientationLock
|
||||
return orientationLock
|
||||
}
|
||||
|
||||
func application(_: UIApplication, didFinishLaunchingWithOptions _: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool { // swiftlint:disable:this discouraged_optional_collection
|
||||
@ -19,6 +20,7 @@ final class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||
#if !os(macOS)
|
||||
UIViewController.swizzleHomeIndicatorProperty()
|
||||
OrientationTracker.shared.startDeviceOrientationTracking()
|
||||
OrientationModel.shared.startOrientationUpdates()
|
||||
|
||||
// Configure the audio session for playback
|
||||
do {
|
||||
|
@ -1,10 +1,12 @@
|
||||
import Defaults
|
||||
import Foundation
|
||||
import Logging
|
||||
import Repeat
|
||||
import SwiftUI
|
||||
|
||||
final class OrientationModel {
|
||||
static var shared = OrientationModel()
|
||||
let logger = Logger(label: "stream.yattee.orientation.model")
|
||||
|
||||
var orientation = UIInterfaceOrientation.portrait
|
||||
var lastOrientation: UIInterfaceOrientation?
|
||||
@ -13,79 +15,69 @@ final class OrientationModel {
|
||||
|
||||
private var player = PlayerModel.shared
|
||||
|
||||
func configureOrientationUpdatesBasedOnAccelerometer() {
|
||||
let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation
|
||||
if currentOrientation.isLandscape,
|
||||
Defaults[.enterFullscreenInLandscape],
|
||||
!Defaults[.honorSystemOrientationLock],
|
||||
!player.playingFullScreen,
|
||||
!player.currentItem.isNil,
|
||||
player.lockedOrientation.isNil || player.lockedOrientation!.contains(.landscape),
|
||||
!player.playingInPictureInPicture,
|
||||
player.presentingPlayer
|
||||
{
|
||||
DispatchQueue.main.async {
|
||||
self.player.controls.presentingControls = false
|
||||
self.player.enterFullScreen(showControls: false)
|
||||
}
|
||||
|
||||
player.onPresentPlayer.append {
|
||||
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation)
|
||||
}
|
||||
}
|
||||
|
||||
func startOrientationUpdates() {
|
||||
// Ensure the orientation observer is active
|
||||
orientationObserver = NotificationCenter.default.addObserver(
|
||||
forName: OrientationTracker.deviceOrientationChangedNotification,
|
||||
object: nil,
|
||||
queue: .main
|
||||
) { _ in
|
||||
guard !Defaults[.honorSystemOrientationLock],
|
||||
self.player.presentingPlayer,
|
||||
!self.player.playingInPictureInPicture,
|
||||
self.player.lockedOrientation.isNil
|
||||
self.logger.info("Notification received: Device orientation changed.")
|
||||
|
||||
// We only allow .portrait and are not showing the player
|
||||
guard (!self.player.presentingPlayer && !Defaults[.lockPortraitWhenBrowsing]) || self.player.presentingPlayer
|
||||
else {
|
||||
return
|
||||
}
|
||||
|
||||
let orientation = OrientationTracker.shared.currentInterfaceOrientation
|
||||
self.logger.info("Current interface orientation: \(orientation)")
|
||||
|
||||
guard self.lastOrientation != orientation else {
|
||||
// Always update lastOrientation to keep track of the latest state
|
||||
if self.lastOrientation != orientation {
|
||||
self.lastOrientation = orientation
|
||||
self.logger.info("Orientation changed to: \(orientation)")
|
||||
} else {
|
||||
self.logger.info("Orientation has not changed.")
|
||||
}
|
||||
|
||||
// Only take action if the player is active and presenting
|
||||
guard (!self.player.isOrientationLocked && !self.player.playingInPictureInPicture) || (!Defaults[.lockPortraitWhenBrowsing] && !self.player.presentingPlayer) || (!Defaults[.lockPortraitWhenBrowsing] && self.player.presentingPlayer && !self.player.isOrientationLocked)
|
||||
else {
|
||||
self.logger.info("Only updating orientation without actions.")
|
||||
return
|
||||
}
|
||||
|
||||
self.lastOrientation = orientation
|
||||
|
||||
DispatchQueue.main.async {
|
||||
guard Defaults[.enterFullscreenInLandscape],
|
||||
self.player.presentingPlayer
|
||||
else {
|
||||
return
|
||||
}
|
||||
|
||||
self.orientationDebouncer.callback = {
|
||||
DispatchQueue.main.async {
|
||||
if orientation.isLandscape {
|
||||
self.player.controls.presentingControls = false
|
||||
self.player.enterFullScreen(showControls: false)
|
||||
if Defaults[.enterFullscreenInLandscape], self.player.presentingPlayer {
|
||||
self.logger.info("Entering fullscreen because orientation is landscape.")
|
||||
self.player.controls.presentingControls = false
|
||||
self.player.enterFullScreen(showControls: false)
|
||||
}
|
||||
Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
|
||||
} else {
|
||||
self.player.exitFullScreen(showControls: false)
|
||||
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
|
||||
self.logger.info("Exiting fullscreen because orientation is portrait.")
|
||||
if self.player.playingFullScreen {
|
||||
self.player.exitFullScreen(showControls: false)
|
||||
}
|
||||
if Defaults[.lockPortraitWhenBrowsing] {
|
||||
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
|
||||
} else {
|
||||
Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.orientationDebouncer.call()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func stopOrientationUpdates() {
|
||||
guard let observer = orientationObserver else { return }
|
||||
NotificationCenter.default.removeObserver(observer)
|
||||
}
|
||||
|
||||
func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation: UIInterfaceOrientation? = nil) {
|
||||
logger.info("Locking orientation to: \(orientation), rotating to: \(String(describing: rotateOrientation)).")
|
||||
if let rotateOrientation {
|
||||
self.orientation = rotateOrientation
|
||||
lastOrientation = rotateOrientation
|
||||
|
Loading…
Reference in New Issue
Block a user