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Add overlay model visibility methods
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@ -3,8 +3,9 @@ import Foundation
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import SwiftUI
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final class ControlOverlaysModel: ObservableObject {
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static let animation = Animation.easeInOut(duration: 0.2)
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static let shared = ControlOverlaysModel()
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@Published var presenting = false { didSet { handlePresentationChange() } }
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@Published private(set) var presenting = false { didSet { handlePresentationChange() } }
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private lazy var controls = PlayerControlsModel.shared
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private lazy var player: PlayerModel! = PlayerModel.shared
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@ -14,6 +15,16 @@ final class ControlOverlaysModel: ObservableObject {
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controls.objectWillChange.send()
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}
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func hide() {
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presenting = false
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controls.objectWillChange.send()
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}
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func show() {
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presenting = true
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controls.objectWillChange.send()
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}
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private func handlePresentationChange() {
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guard let player else { return }
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player.backend.setNeedsNetworkStateUpdates(presenting && Defaults[.showMPVPlaybackStats])
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@ -70,7 +70,7 @@ final class PlayerControlsModel: ObservableObject {
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func hideOverlays() {
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presentingDetailsOverlay = false
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controlsOverlayModel.presenting = false
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controlsOverlayModel.hide()
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}
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func show() {
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@ -195,7 +195,7 @@ struct PlayerControls: View {
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guard player.presentingPlayer else { return }
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if value == "swipe down", !model.presentingControls, !model.presentingOverlays {
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withAnimation(Self.animation) {
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controlsOverlayModel.presenting = false
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controlsOverlayModel.hide()
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}
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} else {
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model.show()
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@ -367,7 +367,7 @@ struct VideoPlayerView: View {
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player.controls.show()
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} else if direction == .down, !controlsOverlayModel.presenting, !player.controls.presentingControls {
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withAnimation(PlayerControls.animation) {
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controlsOverlayModel.presenting = true
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controlsOverlayModel.hide()
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}
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}
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@ -66,7 +66,7 @@ struct ControlsBar: View {
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}
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} else if detailsToggleFullScreen {
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Button {
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controlsOverlayModel.presenting = false
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controlsOverlayModel.hide()
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controls.presentingControls = false
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withAnimation {
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fullScreen.toggle()
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