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yattee/Shared/Player/PlayerGestures.swift

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3.0 KiB
Swift
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import SwiftUI
struct PlayerGestures: View {
@EnvironmentObject<PlayerModel> private var player
@EnvironmentObject<PlayerControlsModel> private var model
var body: some View {
HStack(spacing: 0) {
gestureRectangle
.tapRecognizer(
tapSensitivity: 0.2,
singleTapAction: {
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if model.presentingControlsOverlay {
model.presentingControls = true
model.resetTimer()
withAnimation(PlayerControls.animation) {
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model.presentingControlsOverlay = false
}
} else {
model.toggle()
}
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},
doubleTapAction: {
player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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},
anyTapAction: {
model.update()
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}
)
gestureRectangle
.tapRecognizer(
tapSensitivity: 0.2,
singleTapAction: {
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if model.presentingControlsOverlay {
model.presentingControls = true
model.resetTimer()
withAnimation(PlayerControls.animation) {
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model.presentingControlsOverlay = false
}
} else {
model.toggle()
}
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},
doubleTapAction: {
player.backend.togglePlay()
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},
anyTapAction: {
model.update()
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}
)
gestureRectangle
.tapRecognizer(
tapSensitivity: 0.2,
singleTapAction: {
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if model.presentingControlsOverlay {
model.presentingControls = true
model.resetTimer()
withAnimation(PlayerControls.animation) {
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model.presentingControlsOverlay = false
}
} else {
model.toggle()
}
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},
doubleTapAction: {
player.backend.seek(relative: .secondsInDefaultTimescale(10))
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},
anyTapAction: {
model.update()
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}
)
}
}
var gestureRectangle: some View {
Color.clear
.contentShape(Rectangle())
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
struct PlayerGestures_Previews: PreviewProvider {
static var previews: some View {
PlayerGestures()
}
}