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yattee/Model/NetworkStateModel.swift

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Swift
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import Foundation
final class NetworkStateModel: ObservableObject {
@Published var pausedForCache = false
@Published var cacheDuration = 0.0
@Published var bufferingState = 0.0
var player: PlayerModel!
var fullStateText: String? {
guard let bufferingStateText = bufferingStateText,
let cacheDurationText = cacheDurationText
else {
return nil
}
return "\(bufferingStateText) (\(cacheDurationText))"
}
var bufferingStateText: String? {
guard detailsAvailable else { return nil }
return String(format: "%.0f%%", bufferingState)
}
var cacheDurationText: String? {
guard detailsAvailable else { return nil }
return String(format: "%.2fs", cacheDuration)
}
var detailsAvailable: Bool {
guard let player = player else { return false }
return player.activeBackend.supportsNetworkStateBufferingDetails
}
var needsUpdates: Bool {
if let player = player {
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return pausedForCache || player.isSeeking || player.isLoadingVideo || player.controls.presentingControlsOverlay
}
return pausedForCache
}
}