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https://github.com/iv-org/invidious.git
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1980 lines
66 KiB
JavaScript
1980 lines
66 KiB
JavaScript
(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
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(function(){
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var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
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// The base Class implementation (does nothing)
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this.Class = function(){};
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// Create a new Class that inherits from this class
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Class.extend = function(className, prop) {
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if(prop == undefined) {
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prop = className;
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className = "Class";
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}
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var _super = this.prototype;
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// Instantiate a base class (but only create the instance,
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// don't run the init constructor)
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initializing = true;
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var prototype = new this();
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initializing = false;
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||
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// Copy the properties over onto the new prototype
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for (var name in prop) {
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// Check if we're overwriting an existing function
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prototype[name] = typeof prop[name] == "function" &&
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typeof _super[name] == "function" && fnTest.test(prop[name]) ?
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(function(name, fn){
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return function() {
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var tmp = this._super;
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// Add a new ._super() method that is the same method
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// but on the super-class
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this._super = _super[name];
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// The method only need to be bound temporarily, so we
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// remove it when we're done executing
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var ret = fn.apply(this, arguments);
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this._super = tmp;
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return ret;
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};
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})(name, prop[name]) :
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prop[name];
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}
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// The dummy class constructor
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function Class() {
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// All construction is actually done in the init method
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if ( !initializing && this.init )
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this.init.apply(this, arguments);
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}
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// Populate our constructed prototype object
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Class.prototype = prototype;
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// Enforce the constructor to be what we expect
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var func = new Function(
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"return function " + className + "(){ }"
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)();
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Class.prototype.constructor = func;
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// And make this class extendable
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Class.extend = arguments.callee;
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return Class;
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};
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//I only added this line
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module.exports = Class;
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})();
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},{}],2:[function(require,module,exports){
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// Underscore.js 1.8.3
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// http://underscorejs.org
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// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
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// Underscore may be freely distributed under the MIT license.
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(function() {
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// Baseline setup
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// --------------
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// Establish the root object, `window` in the browser, or `exports` on the server.
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var root = this;
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// Save the previous value of the `_` variable.
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var previousUnderscore = root._;
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// Save bytes in the minified (but not gzipped) version:
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var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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// Create quick reference variables for speed access to core prototypes.
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var
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push = ArrayProto.push,
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slice = ArrayProto.slice,
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toString = ObjProto.toString,
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hasOwnProperty = ObjProto.hasOwnProperty;
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// All **ECMAScript 5** native function implementations that we hope to use
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// are declared here.
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var
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nativeIsArray = Array.isArray,
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nativeKeys = Object.keys,
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nativeBind = FuncProto.bind,
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nativeCreate = Object.create;
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// Naked function reference for surrogate-prototype-swapping.
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var Ctor = function(){};
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// Create a safe reference to the Underscore object for use below.
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var _ = function(obj) {
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if (obj instanceof _) return obj;
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if (!(this instanceof _)) return new _(obj);
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this._wrapped = obj;
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};
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// Export the Underscore object for **Node.js**, with
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// backwards-compatibility for the old `require()` API. If we're in
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// the browser, add `_` as a global object.
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if (typeof exports !== 'undefined') {
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if (typeof module !== 'undefined' && module.exports) {
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exports = module.exports = _;
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}
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exports._ = _;
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} else {
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root._ = _;
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}
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// Current version.
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_.VERSION = '1.8.3';
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// Internal function that returns an efficient (for current engines) version
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// of the passed-in callback, to be repeatedly applied in other Underscore
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// functions.
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var optimizeCb = function(func, context, argCount) {
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if (context === void 0) return func;
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switch (argCount == null ? 3 : argCount) {
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case 1: return function(value) {
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return func.call(context, value);
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};
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case 2: return function(value, other) {
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return func.call(context, value, other);
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};
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case 3: return function(value, index, collection) {
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return func.call(context, value, index, collection);
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};
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case 4: return function(accumulator, value, index, collection) {
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return func.call(context, accumulator, value, index, collection);
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};
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}
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return function() {
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return func.apply(context, arguments);
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};
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};
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// A mostly-internal function to generate callbacks that can be applied
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// to each element in a collection, returning the desired result — either
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// identity, an arbitrary callback, a property matcher, or a property accessor.
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var cb = function(value, context, argCount) {
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if (value == null) return _.identity;
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if (_.isFunction(value)) return optimizeCb(value, context, argCount);
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if (_.isObject(value)) return _.matcher(value);
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return _.property(value);
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};
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_.iteratee = function(value, context) {
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return cb(value, context, Infinity);
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};
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// An internal function for creating assigner functions.
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var createAssigner = function(keysFunc, undefinedOnly) {
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return function(obj) {
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var length = arguments.length;
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if (length < 2 || obj == null) return obj;
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for (var index = 1; index < length; index++) {
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var source = arguments[index],
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keys = keysFunc(source),
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l = keys.length;
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for (var i = 0; i < l; i++) {
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var key = keys[i];
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if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];
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}
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}
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return obj;
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};
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};
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// An internal function for creating a new object that inherits from another.
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var baseCreate = function(prototype) {
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if (!_.isObject(prototype)) return {};
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if (nativeCreate) return nativeCreate(prototype);
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Ctor.prototype = prototype;
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var result = new Ctor;
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Ctor.prototype = null;
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return result;
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};
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var property = function(key) {
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return function(obj) {
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return obj == null ? void 0 : obj[key];
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};
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};
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// Helper for collection methods to determine whether a collection
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// should be iterated as an array or as an object
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// Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
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// Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
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var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
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var getLength = property('length');
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var isArrayLike = function(collection) {
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var length = getLength(collection);
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return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;
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};
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// Collection Functions
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// --------------------
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// The cornerstone, an `each` implementation, aka `forEach`.
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// Handles raw objects in addition to array-likes. Treats all
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// sparse array-likes as if they were dense.
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_.each = _.forEach = function(obj, iteratee, context) {
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iteratee = optimizeCb(iteratee, context);
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var i, length;
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if (isArrayLike(obj)) {
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for (i = 0, length = obj.length; i < length; i++) {
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iteratee(obj[i], i, obj);
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}
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} else {
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var keys = _.keys(obj);
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for (i = 0, length = keys.length; i < length; i++) {
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iteratee(obj[keys[i]], keys[i], obj);
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}
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}
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return obj;
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};
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// Return the results of applying the iteratee to each element.
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_.map = _.collect = function(obj, iteratee, context) {
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iteratee = cb(iteratee, context);
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var keys = !isArrayLike(obj) && _.keys(obj),
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length = (keys || obj).length,
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results = Array(length);
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for (var index = 0; index < length; index++) {
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var currentKey = keys ? keys[index] : index;
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results[index] = iteratee(obj[currentKey], currentKey, obj);
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}
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return results;
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};
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// Create a reducing function iterating left or right.
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function createReduce(dir) {
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// Optimized iterator function as using arguments.length
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// in the main function will deoptimize the, see #1991.
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function iterator(obj, iteratee, memo, keys, index, length) {
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for (; index >= 0 && index < length; index += dir) {
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var currentKey = keys ? keys[index] : index;
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memo = iteratee(memo, obj[currentKey], currentKey, obj);
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}
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return memo;
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}
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return function(obj, iteratee, memo, context) {
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iteratee = optimizeCb(iteratee, context, 4);
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var keys = !isArrayLike(obj) && _.keys(obj),
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length = (keys || obj).length,
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index = dir > 0 ? 0 : length - 1;
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// Determine the initial value if none is provided.
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if (arguments.length < 3) {
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memo = obj[keys ? keys[index] : index];
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index += dir;
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}
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return iterator(obj, iteratee, memo, keys, index, length);
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};
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}
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// **Reduce** builds up a single result from a list of values, aka `inject`,
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// or `foldl`.
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_.reduce = _.foldl = _.inject = createReduce(1);
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// The right-associative version of reduce, also known as `foldr`.
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_.reduceRight = _.foldr = createReduce(-1);
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// Return the first value which passes a truth test. Aliased as `detect`.
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_.find = _.detect = function(obj, predicate, context) {
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var key;
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if (isArrayLike(obj)) {
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key = _.findIndex(obj, predicate, context);
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} else {
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key = _.findKey(obj, predicate, context);
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}
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if (key !== void 0 && key !== -1) return obj[key];
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};
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// Return all the elements that pass a truth test.
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// Aliased as `select`.
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_.filter = _.select = function(obj, predicate, context) {
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var results = [];
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predicate = cb(predicate, context);
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_.each(obj, function(value, index, list) {
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if (predicate(value, index, list)) results.push(value);
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});
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return results;
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};
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// Return all the elements for which a truth test fails.
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_.reject = function(obj, predicate, context) {
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return _.filter(obj, _.negate(cb(predicate)), context);
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};
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// Determine whether all of the elements match a truth test.
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// Aliased as `all`.
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_.every = _.all = function(obj, predicate, context) {
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predicate = cb(predicate, context);
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var keys = !isArrayLike(obj) && _.keys(obj),
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length = (keys || obj).length;
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for (var index = 0; index < length; index++) {
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var currentKey = keys ? keys[index] : index;
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if (!predicate(obj[currentKey], currentKey, obj)) return false;
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}
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return true;
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};
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// Determine if at least one element in the object matches a truth test.
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// Aliased as `any`.
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_.some = _.any = function(obj, predicate, context) {
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predicate = cb(predicate, context);
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var keys = !isArrayLike(obj) && _.keys(obj),
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length = (keys || obj).length;
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for (var index = 0; index < length; index++) {
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var currentKey = keys ? keys[index] : index;
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if (predicate(obj[currentKey], currentKey, obj)) return true;
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}
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return false;
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};
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// Determine if the array or object contains a given item (using `===`).
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// Aliased as `includes` and `include`.
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_.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {
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if (!isArrayLike(obj)) obj = _.values(obj);
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if (typeof fromIndex != 'number' || guard) fromIndex = 0;
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return _.indexOf(obj, item, fromIndex) >= 0;
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};
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// Invoke a method (with arguments) on every item in a collection.
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_.invoke = function(obj, method) {
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var args = slice.call(arguments, 2);
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var isFunc = _.isFunction(method);
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return _.map(obj, function(value) {
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var func = isFunc ? method : value[method];
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return func == null ? func : func.apply(value, args);
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});
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};
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// Convenience version of a common use case of `map`: fetching a property.
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_.pluck = function(obj, key) {
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return _.map(obj, _.property(key));
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};
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// Convenience version of a common use case of `filter`: selecting only objects
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// containing specific `key:value` pairs.
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_.where = function(obj, attrs) {
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return _.filter(obj, _.matcher(attrs));
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};
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// Convenience version of a common use case of `find`: getting the first object
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// containing specific `key:value` pairs.
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_.findWhere = function(obj, attrs) {
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return _.find(obj, _.matcher(attrs));
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};
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// Return the maximum element (or element-based computation).
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_.max = function(obj, iteratee, context) {
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var result = -Infinity, lastComputed = -Infinity,
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value, computed;
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if (iteratee == null && obj != null) {
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obj = isArrayLike(obj) ? obj : _.values(obj);
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for (var i = 0, length = obj.length; i < length; i++) {
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value = obj[i];
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if (value > result) {
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result = value;
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}
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}
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} else {
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iteratee = cb(iteratee, context);
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_.each(obj, function(value, index, list) {
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computed = iteratee(value, index, list);
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if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
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result = value;
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lastComputed = computed;
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}
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});
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}
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return result;
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};
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// Return the minimum element (or element-based computation).
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_.min = function(obj, iteratee, context) {
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var result = Infinity, lastComputed = Infinity,
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value, computed;
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if (iteratee == null && obj != null) {
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obj = isArrayLike(obj) ? obj : _.values(obj);
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for (var i = 0, length = obj.length; i < length; i++) {
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value = obj[i];
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if (value < result) {
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result = value;
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}
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}
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} else {
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iteratee = cb(iteratee, context);
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_.each(obj, function(value, index, list) {
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computed = iteratee(value, index, list);
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if (computed < lastComputed || computed === Infinity && result === Infinity) {
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result = value;
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lastComputed = computed;
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}
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});
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}
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return result;
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};
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// Shuffle a collection, using the modern version of the
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// [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
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_.shuffle = function(obj) {
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var set = isArrayLike(obj) ? obj : _.values(obj);
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var length = set.length;
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var shuffled = Array(length);
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for (var index = 0, rand; index < length; index++) {
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rand = _.random(0, index);
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if (rand !== index) shuffled[index] = shuffled[rand];
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shuffled[rand] = set[index];
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}
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return shuffled;
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};
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// Sample **n** random values from a collection.
|
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// If **n** is not specified, returns a single random element.
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// The internal `guard` argument allows it to work with `map`.
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_.sample = function(obj, n, guard) {
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if (n == null || guard) {
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if (!isArrayLike(obj)) obj = _.values(obj);
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return obj[_.random(obj.length - 1)];
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||
}
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return _.shuffle(obj).slice(0, Math.max(0, n));
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};
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// Sort the object's values by a criterion produced by an iteratee.
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_.sortBy = function(obj, iteratee, context) {
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iteratee = cb(iteratee, context);
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return _.pluck(_.map(obj, function(value, index, list) {
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return {
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value: value,
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index: index,
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criteria: iteratee(value, index, list)
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||
};
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}).sort(function(left, right) {
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||
var a = left.criteria;
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||
var b = right.criteria;
|
||
if (a !== b) {
|
||
if (a > b || a === void 0) return 1;
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||
if (a < b || b === void 0) return -1;
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||
}
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||
return left.index - right.index;
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||
}), 'value');
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||
};
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// An internal function used for aggregate "group by" operations.
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var group = function(behavior) {
|
||
return function(obj, iteratee, context) {
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var result = {};
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iteratee = cb(iteratee, context);
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_.each(obj, function(value, index) {
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var key = iteratee(value, index, obj);
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behavior(result, value, key);
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});
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return result;
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||
};
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};
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// Groups the object's values by a criterion. Pass either a string attribute
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||
// to group by, or a function that returns the criterion.
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||
_.groupBy = group(function(result, value, key) {
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||
if (_.has(result, key)) result[key].push(value); else result[key] = [value];
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});
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// Indexes the object's values by a criterion, similar to `groupBy`, but for
|
||
// when you know that your index values will be unique.
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||
_.indexBy = group(function(result, value, key) {
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result[key] = value;
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});
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// Counts instances of an object that group by a certain criterion. Pass
|
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// either a string attribute to count by, or a function that returns the
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// criterion.
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_.countBy = group(function(result, value, key) {
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if (_.has(result, key)) result[key]++; else result[key] = 1;
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});
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// Safely create a real, live array from anything iterable.
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||
_.toArray = function(obj) {
|
||
if (!obj) return [];
|
||
if (_.isArray(obj)) return slice.call(obj);
|
||
if (isArrayLike(obj)) return _.map(obj, _.identity);
|
||
return _.values(obj);
|
||
};
|
||
|
||
// Return the number of elements in an object.
|
||
_.size = function(obj) {
|
||
if (obj == null) return 0;
|
||
return isArrayLike(obj) ? obj.length : _.keys(obj).length;
|
||
};
|
||
|
||
// Split a collection into two arrays: one whose elements all satisfy the given
|
||
// predicate, and one whose elements all do not satisfy the predicate.
|
||
_.partition = function(obj, predicate, context) {
|
||
predicate = cb(predicate, context);
|
||
var pass = [], fail = [];
|
||
_.each(obj, function(value, key, obj) {
|
||
(predicate(value, key, obj) ? pass : fail).push(value);
|
||
});
|
||
return [pass, fail];
|
||
};
|
||
|
||
// Array Functions
|
||
// ---------------
|
||
|
||
// Get the first element of an array. Passing **n** will return the first N
|
||
// values in the array. Aliased as `head` and `take`. The **guard** check
|
||
// allows it to work with `_.map`.
|
||
_.first = _.head = _.take = function(array, n, guard) {
|
||
if (array == null) return void 0;
|
||
if (n == null || guard) return array[0];
|
||
return _.initial(array, array.length - n);
|
||
};
|
||
|
||
// Returns everything but the last entry of the array. Especially useful on
|
||
// the arguments object. Passing **n** will return all the values in
|
||
// the array, excluding the last N.
|
||
_.initial = function(array, n, guard) {
|
||
return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
|
||
};
|
||
|
||
// Get the last element of an array. Passing **n** will return the last N
|
||
// values in the array.
|
||
_.last = function(array, n, guard) {
|
||
if (array == null) return void 0;
|
||
if (n == null || guard) return array[array.length - 1];
|
||
return _.rest(array, Math.max(0, array.length - n));
|
||
};
|
||
|
||
// Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
|
||
// Especially useful on the arguments object. Passing an **n** will return
|
||
// the rest N values in the array.
|
||
_.rest = _.tail = _.drop = function(array, n, guard) {
|
||
return slice.call(array, n == null || guard ? 1 : n);
|
||
};
|
||
|
||
// Trim out all falsy values from an array.
|
||
_.compact = function(array) {
|
||
return _.filter(array, _.identity);
|
||
};
|
||
|
||
// Internal implementation of a recursive `flatten` function.
|
||
var flatten = function(input, shallow, strict, startIndex) {
|
||
var output = [], idx = 0;
|
||
for (var i = startIndex || 0, length = getLength(input); i < length; i++) {
|
||
var value = input[i];
|
||
if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {
|
||
//flatten current level of array or arguments object
|
||
if (!shallow) value = flatten(value, shallow, strict);
|
||
var j = 0, len = value.length;
|
||
output.length += len;
|
||
while (j < len) {
|
||
output[idx++] = value[j++];
|
||
}
|
||
} else if (!strict) {
|
||
output[idx++] = value;
|
||
}
|
||
}
|
||
return output;
|
||
};
|
||
|
||
// Flatten out an array, either recursively (by default), or just one level.
|
||
_.flatten = function(array, shallow) {
|
||
return flatten(array, shallow, false);
|
||
};
|
||
|
||
// Return a version of the array that does not contain the specified value(s).
|
||
_.without = function(array) {
|
||
return _.difference(array, slice.call(arguments, 1));
|
||
};
|
||
|
||
// Produce a duplicate-free version of the array. If the array has already
|
||
// been sorted, you have the option of using a faster algorithm.
|
||
// Aliased as `unique`.
|
||
_.uniq = _.unique = function(array, isSorted, iteratee, context) {
|
||
if (!_.isBoolean(isSorted)) {
|
||
context = iteratee;
|
||
iteratee = isSorted;
|
||
isSorted = false;
|
||
}
|
||
if (iteratee != null) iteratee = cb(iteratee, context);
|
||
var result = [];
|
||
var seen = [];
|
||
for (var i = 0, length = getLength(array); i < length; i++) {
|
||
var value = array[i],
|
||
computed = iteratee ? iteratee(value, i, array) : value;
|
||
if (isSorted) {
|
||
if (!i || seen !== computed) result.push(value);
|
||
seen = computed;
|
||
} else if (iteratee) {
|
||
if (!_.contains(seen, computed)) {
|
||
seen.push(computed);
|
||
result.push(value);
|
||
}
|
||
} else if (!_.contains(result, value)) {
|
||
result.push(value);
|
||
}
|
||
}
|
||
return result;
|
||
};
|
||
|
||
// Produce an array that contains the union: each distinct element from all of
|
||
// the passed-in arrays.
|
||
_.union = function() {
|
||
return _.uniq(flatten(arguments, true, true));
|
||
};
|
||
|
||
// Produce an array that contains every item shared between all the
|
||
// passed-in arrays.
|
||
_.intersection = function(array) {
|
||
var result = [];
|
||
var argsLength = arguments.length;
|
||
for (var i = 0, length = getLength(array); i < length; i++) {
|
||
var item = array[i];
|
||
if (_.contains(result, item)) continue;
|
||
for (var j = 1; j < argsLength; j++) {
|
||
if (!_.contains(arguments[j], item)) break;
|
||
}
|
||
if (j === argsLength) result.push(item);
|
||
}
|
||
return result;
|
||
};
|
||
|
||
// Take the difference between one array and a number of other arrays.
|
||
// Only the elements present in just the first array will remain.
|
||
_.difference = function(array) {
|
||
var rest = flatten(arguments, true, true, 1);
|
||
return _.filter(array, function(value){
|
||
return !_.contains(rest, value);
|
||
});
|
||
};
|
||
|
||
// Zip together multiple lists into a single array -- elements that share
|
||
// an index go together.
|
||
_.zip = function() {
|
||
return _.unzip(arguments);
|
||
};
|
||
|
||
// Complement of _.zip. Unzip accepts an array of arrays and groups
|
||
// each array's elements on shared indices
|
||
_.unzip = function(array) {
|
||
var length = array && _.max(array, getLength).length || 0;
|
||
var result = Array(length);
|
||
|
||
for (var index = 0; index < length; index++) {
|
||
result[index] = _.pluck(array, index);
|
||
}
|
||
return result;
|
||
};
|
||
|
||
// Converts lists into objects. Pass either a single array of `[key, value]`
|
||
// pairs, or two parallel arrays of the same length -- one of keys, and one of
|
||
// the corresponding values.
|
||
_.object = function(list, values) {
|
||
var result = {};
|
||
for (var i = 0, length = getLength(list); i < length; i++) {
|
||
if (values) {
|
||
result[list[i]] = values[i];
|
||
} else {
|
||
result[list[i][0]] = list[i][1];
|
||
}
|
||
}
|
||
return result;
|
||
};
|
||
|
||
// Generator function to create the findIndex and findLastIndex functions
|
||
function createPredicateIndexFinder(dir) {
|
||
return function(array, predicate, context) {
|
||
predicate = cb(predicate, context);
|
||
var length = getLength(array);
|
||
var index = dir > 0 ? 0 : length - 1;
|
||
for (; index >= 0 && index < length; index += dir) {
|
||
if (predicate(array[index], index, array)) return index;
|
||
}
|
||
return -1;
|
||
};
|
||
}
|
||
|
||
// Returns the first index on an array-like that passes a predicate test
|
||
_.findIndex = createPredicateIndexFinder(1);
|
||
_.findLastIndex = createPredicateIndexFinder(-1);
|
||
|
||
// Use a comparator function to figure out the smallest index at which
|
||
// an object should be inserted so as to maintain order. Uses binary search.
|
||
_.sortedIndex = function(array, obj, iteratee, context) {
|
||
iteratee = cb(iteratee, context, 1);
|
||
var value = iteratee(obj);
|
||
var low = 0, high = getLength(array);
|
||
while (low < high) {
|
||
var mid = Math.floor((low + high) / 2);
|
||
if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
|
||
}
|
||
return low;
|
||
};
|
||
|
||
// Generator function to create the indexOf and lastIndexOf functions
|
||
function createIndexFinder(dir, predicateFind, sortedIndex) {
|
||
return function(array, item, idx) {
|
||
var i = 0, length = getLength(array);
|
||
if (typeof idx == 'number') {
|
||
if (dir > 0) {
|
||
i = idx >= 0 ? idx : Math.max(idx + length, i);
|
||
} else {
|
||
length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
|
||
}
|
||
} else if (sortedIndex && idx && length) {
|
||
idx = sortedIndex(array, item);
|
||
return array[idx] === item ? idx : -1;
|
||
}
|
||
if (item !== item) {
|
||
idx = predicateFind(slice.call(array, i, length), _.isNaN);
|
||
return idx >= 0 ? idx + i : -1;
|
||
}
|
||
for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
|
||
if (array[idx] === item) return idx;
|
||
}
|
||
return -1;
|
||
};
|
||
}
|
||
|
||
// Return the position of the first occurrence of an item in an array,
|
||
// or -1 if the item is not included in the array.
|
||
// If the array is large and already in sort order, pass `true`
|
||
// for **isSorted** to use binary search.
|
||
_.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);
|
||
_.lastIndexOf = createIndexFinder(-1, _.findLastIndex);
|
||
|
||
// Generate an integer Array containing an arithmetic progression. A port of
|
||
// the native Python `range()` function. See
|
||
// [the Python documentation](http://docs.python.org/library/functions.html#range).
|
||
_.range = function(start, stop, step) {
|
||
if (stop == null) {
|
||
stop = start || 0;
|
||
start = 0;
|
||
}
|
||
step = step || 1;
|
||
|
||
var length = Math.max(Math.ceil((stop - start) / step), 0);
|
||
var range = Array(length);
|
||
|
||
for (var idx = 0; idx < length; idx++, start += step) {
|
||
range[idx] = start;
|
||
}
|
||
|
||
return range;
|
||
};
|
||
|
||
// Function (ahem) Functions
|
||
// ------------------
|
||
|
||
// Determines whether to execute a function as a constructor
|
||
// or a normal function with the provided arguments
|
||
var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {
|
||
if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
|
||
var self = baseCreate(sourceFunc.prototype);
|
||
var result = sourceFunc.apply(self, args);
|
||
if (_.isObject(result)) return result;
|
||
return self;
|
||
};
|
||
|
||
// Create a function bound to a given object (assigning `this`, and arguments,
|
||
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
|
||
// available.
|
||
_.bind = function(func, context) {
|
||
if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
|
||
if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
|
||
var args = slice.call(arguments, 2);
|
||
var bound = function() {
|
||
return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));
|
||
};
|
||
return bound;
|
||
};
|
||
|
||
// Partially apply a function by creating a version that has had some of its
|
||
// arguments pre-filled, without changing its dynamic `this` context. _ acts
|
||
// as a placeholder, allowing any combination of arguments to be pre-filled.
|
||
_.partial = function(func) {
|
||
var boundArgs = slice.call(arguments, 1);
|
||
var bound = function() {
|
||
var position = 0, length = boundArgs.length;
|
||
var args = Array(length);
|
||
for (var i = 0; i < length; i++) {
|
||
args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];
|
||
}
|
||
while (position < arguments.length) args.push(arguments[position++]);
|
||
return executeBound(func, bound, this, this, args);
|
||
};
|
||
return bound;
|
||
};
|
||
|
||
// Bind a number of an object's methods to that object. Remaining arguments
|
||
// are the method names to be bound. Useful for ensuring that all callbacks
|
||
// defined on an object belong to it.
|
||
_.bindAll = function(obj) {
|
||
var i, length = arguments.length, key;
|
||
if (length <= 1) throw new Error('bindAll must be passed function names');
|
||
for (i = 1; i < length; i++) {
|
||
key = arguments[i];
|
||
obj[key] = _.bind(obj[key], obj);
|
||
}
|
||
return obj;
|
||
};
|
||
|
||
// Memoize an expensive function by storing its results.
|
||
_.memoize = function(func, hasher) {
|
||
var memoize = function(key) {
|
||
var cache = memoize.cache;
|
||
var address = '' + (hasher ? hasher.apply(this, arguments) : key);
|
||
if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
|
||
return cache[address];
|
||
};
|
||
memoize.cache = {};
|
||
return memoize;
|
||
};
|
||
|
||
// Delays a function for the given number of milliseconds, and then calls
|
||
// it with the arguments supplied.
|
||
_.delay = function(func, wait) {
|
||
var args = slice.call(arguments, 2);
|
||
return setTimeout(function(){
|
||
return func.apply(null, args);
|
||
}, wait);
|
||
};
|
||
|
||
// Defers a function, scheduling it to run after the current call stack has
|
||
// cleared.
|
||
_.defer = _.partial(_.delay, _, 1);
|
||
|
||
// Returns a function, that, when invoked, will only be triggered at most once
|
||
// during a given window of time. Normally, the throttled function will run
|
||
// as much as it can, without ever going more than once per `wait` duration;
|
||
// but if you'd like to disable the execution on the leading edge, pass
|
||
// `{leading: false}`. To disable execution on the trailing edge, ditto.
|
||
_.throttle = function(func, wait, options) {
|
||
var context, args, result;
|
||
var timeout = null;
|
||
var previous = 0;
|
||
if (!options) options = {};
|
||
var later = function() {
|
||
previous = options.leading === false ? 0 : _.now();
|
||
timeout = null;
|
||
result = func.apply(context, args);
|
||
if (!timeout) context = args = null;
|
||
};
|
||
return function() {
|
||
var now = _.now();
|
||
if (!previous && options.leading === false) previous = now;
|
||
var remaining = wait - (now - previous);
|
||
context = this;
|
||
args = arguments;
|
||
if (remaining <= 0 || remaining > wait) {
|
||
if (timeout) {
|
||
clearTimeout(timeout);
|
||
timeout = null;
|
||
}
|
||
previous = now;
|
||
result = func.apply(context, args);
|
||
if (!timeout) context = args = null;
|
||
} else if (!timeout && options.trailing !== false) {
|
||
timeout = setTimeout(later, remaining);
|
||
}
|
||
return result;
|
||
};
|
||
};
|
||
|
||
// Returns a function, that, as long as it continues to be invoked, will not
|
||
// be triggered. The function will be called after it stops being called for
|
||
// N milliseconds. If `immediate` is passed, trigger the function on the
|
||
// leading edge, instead of the trailing.
|
||
_.debounce = function(func, wait, immediate) {
|
||
var timeout, args, context, timestamp, result;
|
||
|
||
var later = function() {
|
||
var last = _.now() - timestamp;
|
||
|
||
if (last < wait && last >= 0) {
|
||
timeout = setTimeout(later, wait - last);
|
||
} else {
|
||
timeout = null;
|
||
if (!immediate) {
|
||
result = func.apply(context, args);
|
||
if (!timeout) context = args = null;
|
||
}
|
||
}
|
||
};
|
||
|
||
return function() {
|
||
context = this;
|
||
args = arguments;
|
||
timestamp = _.now();
|
||
var callNow = immediate && !timeout;
|
||
if (!timeout) timeout = setTimeout(later, wait);
|
||
if (callNow) {
|
||
result = func.apply(context, args);
|
||
context = args = null;
|
||
}
|
||
|
||
return result;
|
||
};
|
||
};
|
||
|
||
// Returns the first function passed as an argument to the second,
|
||
// allowing you to adjust arguments, run code before and after, and
|
||
// conditionally execute the original function.
|
||
_.wrap = function(func, wrapper) {
|
||
return _.partial(wrapper, func);
|
||
};
|
||
|
||
// Returns a negated version of the passed-in predicate.
|
||
_.negate = function(predicate) {
|
||
return function() {
|
||
return !predicate.apply(this, arguments);
|
||
};
|
||
};
|
||
|
||
// Returns a function that is the composition of a list of functions, each
|
||
// consuming the return value of the function that follows.
|
||
_.compose = function() {
|
||
var args = arguments;
|
||
var start = args.length - 1;
|
||
return function() {
|
||
var i = start;
|
||
var result = args[start].apply(this, arguments);
|
||
while (i--) result = args[i].call(this, result);
|
||
return result;
|
||
};
|
||
};
|
||
|
||
// Returns a function that will only be executed on and after the Nth call.
|
||
_.after = function(times, func) {
|
||
return function() {
|
||
if (--times < 1) {
|
||
return func.apply(this, arguments);
|
||
}
|
||
};
|
||
};
|
||
|
||
// Returns a function that will only be executed up to (but not including) the Nth call.
|
||
_.before = function(times, func) {
|
||
var memo;
|
||
return function() {
|
||
if (--times > 0) {
|
||
memo = func.apply(this, arguments);
|
||
}
|
||
if (times <= 1) func = null;
|
||
return memo;
|
||
};
|
||
};
|
||
|
||
// Returns a function that will be executed at most one time, no matter how
|
||
// often you call it. Useful for lazy initialization.
|
||
_.once = _.partial(_.before, 2);
|
||
|
||
// Object Functions
|
||
// ----------------
|
||
|
||
// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
|
||
var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
|
||
var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
|
||
'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
|
||
|
||
function collectNonEnumProps(obj, keys) {
|
||
var nonEnumIdx = nonEnumerableProps.length;
|
||
var constructor = obj.constructor;
|
||
var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;
|
||
|
||
// Constructor is a special case.
|
||
var prop = 'constructor';
|
||
if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
|
||
|
||
while (nonEnumIdx--) {
|
||
prop = nonEnumerableProps[nonEnumIdx];
|
||
if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
|
||
keys.push(prop);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Retrieve the names of an object's own properties.
|
||
// Delegates to **ECMAScript 5**'s native `Object.keys`
|
||
_.keys = function(obj) {
|
||
if (!_.isObject(obj)) return [];
|
||
if (nativeKeys) return nativeKeys(obj);
|
||
var keys = [];
|
||
for (var key in obj) if (_.has(obj, key)) keys.push(key);
|
||
// Ahem, IE < 9.
|
||
if (hasEnumBug) collectNonEnumProps(obj, keys);
|
||
return keys;
|
||
};
|
||
|
||
// Retrieve all the property names of an object.
|
||
_.allKeys = function(obj) {
|
||
if (!_.isObject(obj)) return [];
|
||
var keys = [];
|
||
for (var key in obj) keys.push(key);
|
||
// Ahem, IE < 9.
|
||
if (hasEnumBug) collectNonEnumProps(obj, keys);
|
||
return keys;
|
||
};
|
||
|
||
// Retrieve the values of an object's properties.
|
||
_.values = function(obj) {
|
||
var keys = _.keys(obj);
|
||
var length = keys.length;
|
||
var values = Array(length);
|
||
for (var i = 0; i < length; i++) {
|
||
values[i] = obj[keys[i]];
|
||
}
|
||
return values;
|
||
};
|
||
|
||
// Returns the results of applying the iteratee to each element of the object
|
||
// In contrast to _.map it returns an object
|
||
_.mapObject = function(obj, iteratee, context) {
|
||
iteratee = cb(iteratee, context);
|
||
var keys = _.keys(obj),
|
||
length = keys.length,
|
||
results = {},
|
||
currentKey;
|
||
for (var index = 0; index < length; index++) {
|
||
currentKey = keys[index];
|
||
results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
|
||
}
|
||
return results;
|
||
};
|
||
|
||
// Convert an object into a list of `[key, value]` pairs.
|
||
_.pairs = function(obj) {
|
||
var keys = _.keys(obj);
|
||
var length = keys.length;
|
||
var pairs = Array(length);
|
||
for (var i = 0; i < length; i++) {
|
||
pairs[i] = [keys[i], obj[keys[i]]];
|
||
}
|
||
return pairs;
|
||
};
|
||
|
||
// Invert the keys and values of an object. The values must be serializable.
|
||
_.invert = function(obj) {
|
||
var result = {};
|
||
var keys = _.keys(obj);
|
||
for (var i = 0, length = keys.length; i < length; i++) {
|
||
result[obj[keys[i]]] = keys[i];
|
||
}
|
||
return result;
|
||
};
|
||
|
||
// Return a sorted list of the function names available on the object.
|
||
// Aliased as `methods`
|
||
_.functions = _.methods = function(obj) {
|
||
var names = [];
|
||
for (var key in obj) {
|
||
if (_.isFunction(obj[key])) names.push(key);
|
||
}
|
||
return names.sort();
|
||
};
|
||
|
||
// Extend a given object with all the properties in passed-in object(s).
|
||
_.extend = createAssigner(_.allKeys);
|
||
|
||
// Assigns a given object with all the own properties in the passed-in object(s)
|
||
// (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
|
||
_.extendOwn = _.assign = createAssigner(_.keys);
|
||
|
||
// Returns the first key on an object that passes a predicate test
|
||
_.findKey = function(obj, predicate, context) {
|
||
predicate = cb(predicate, context);
|
||
var keys = _.keys(obj), key;
|
||
for (var i = 0, length = keys.length; i < length; i++) {
|
||
key = keys[i];
|
||
if (predicate(obj[key], key, obj)) return key;
|
||
}
|
||
};
|
||
|
||
// Return a copy of the object only containing the whitelisted properties.
|
||
_.pick = function(object, oiteratee, context) {
|
||
var result = {}, obj = object, iteratee, keys;
|
||
if (obj == null) return result;
|
||
if (_.isFunction(oiteratee)) {
|
||
keys = _.allKeys(obj);
|
||
iteratee = optimizeCb(oiteratee, context);
|
||
} else {
|
||
keys = flatten(arguments, false, false, 1);
|
||
iteratee = function(value, key, obj) { return key in obj; };
|
||
obj = Object(obj);
|
||
}
|
||
for (var i = 0, length = keys.length; i < length; i++) {
|
||
var key = keys[i];
|
||
var value = obj[key];
|
||
if (iteratee(value, key, obj)) result[key] = value;
|
||
}
|
||
return result;
|
||
};
|
||
|
||
// Return a copy of the object without the blacklisted properties.
|
||
_.omit = function(obj, iteratee, context) {
|
||
if (_.isFunction(iteratee)) {
|
||
iteratee = _.negate(iteratee);
|
||
} else {
|
||
var keys = _.map(flatten(arguments, false, false, 1), String);
|
||
iteratee = function(value, key) {
|
||
return !_.contains(keys, key);
|
||
};
|
||
}
|
||
return _.pick(obj, iteratee, context);
|
||
};
|
||
|
||
// Fill in a given object with default properties.
|
||
_.defaults = createAssigner(_.allKeys, true);
|
||
|
||
// Creates an object that inherits from the given prototype object.
|
||
// If additional properties are provided then they will be added to the
|
||
// created object.
|
||
_.create = function(prototype, props) {
|
||
var result = baseCreate(prototype);
|
||
if (props) _.extendOwn(result, props);
|
||
return result;
|
||
};
|
||
|
||
// Create a (shallow-cloned) duplicate of an object.
|
||
_.clone = function(obj) {
|
||
if (!_.isObject(obj)) return obj;
|
||
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
|
||
};
|
||
|
||
// Invokes interceptor with the obj, and then returns obj.
|
||
// The primary purpose of this method is to "tap into" a method chain, in
|
||
// order to perform operations on intermediate results within the chain.
|
||
_.tap = function(obj, interceptor) {
|
||
interceptor(obj);
|
||
return obj;
|
||
};
|
||
|
||
// Returns whether an object has a given set of `key:value` pairs.
|
||
_.isMatch = function(object, attrs) {
|
||
var keys = _.keys(attrs), length = keys.length;
|
||
if (object == null) return !length;
|
||
var obj = Object(object);
|
||
for (var i = 0; i < length; i++) {
|
||
var key = keys[i];
|
||
if (attrs[key] !== obj[key] || !(key in obj)) return false;
|
||
}
|
||
return true;
|
||
};
|
||
|
||
|
||
// Internal recursive comparison function for `isEqual`.
|
||
var eq = function(a, b, aStack, bStack) {
|
||
// Identical objects are equal. `0 === -0`, but they aren't identical.
|
||
// See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
|
||
if (a === b) return a !== 0 || 1 / a === 1 / b;
|
||
// A strict comparison is necessary because `null == undefined`.
|
||
if (a == null || b == null) return a === b;
|
||
// Unwrap any wrapped objects.
|
||
if (a instanceof _) a = a._wrapped;
|
||
if (b instanceof _) b = b._wrapped;
|
||
// Compare `[[Class]]` names.
|
||
var className = toString.call(a);
|
||
if (className !== toString.call(b)) return false;
|
||
switch (className) {
|
||
// Strings, numbers, regular expressions, dates, and booleans are compared by value.
|
||
case '[object RegExp]':
|
||
// RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
|
||
case '[object String]':
|
||
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
|
||
// equivalent to `new String("5")`.
|
||
return '' + a === '' + b;
|
||
case '[object Number]':
|
||
// `NaN`s are equivalent, but non-reflexive.
|
||
// Object(NaN) is equivalent to NaN
|
||
if (+a !== +a) return +b !== +b;
|
||
// An `egal` comparison is performed for other numeric values.
|
||
return +a === 0 ? 1 / +a === 1 / b : +a === +b;
|
||
case '[object Date]':
|
||
case '[object Boolean]':
|
||
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
|
||
// millisecond representations. Note that invalid dates with millisecond representations
|
||
// of `NaN` are not equivalent.
|
||
return +a === +b;
|
||
}
|
||
|
||
var areArrays = className === '[object Array]';
|
||
if (!areArrays) {
|
||
if (typeof a != 'object' || typeof b != 'object') return false;
|
||
|
||
// Objects with different constructors are not equivalent, but `Object`s or `Array`s
|
||
// from different frames are.
|
||
var aCtor = a.constructor, bCtor = b.constructor;
|
||
if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
|
||
_.isFunction(bCtor) && bCtor instanceof bCtor)
|
||
&& ('constructor' in a && 'constructor' in b)) {
|
||
return false;
|
||
}
|
||
}
|
||
// Assume equality for cyclic structures. The algorithm for detecting cyclic
|
||
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
|
||
|
||
// Initializing stack of traversed objects.
|
||
// It's done here since we only need them for objects and arrays comparison.
|
||
aStack = aStack || [];
|
||
bStack = bStack || [];
|
||
var length = aStack.length;
|
||
while (length--) {
|
||
// Linear search. Performance is inversely proportional to the number of
|
||
// unique nested structures.
|
||
if (aStack[length] === a) return bStack[length] === b;
|
||
}
|
||
|
||
// Add the first object to the stack of traversed objects.
|
||
aStack.push(a);
|
||
bStack.push(b);
|
||
|
||
// Recursively compare objects and arrays.
|
||
if (areArrays) {
|
||
// Compare array lengths to determine if a deep comparison is necessary.
|
||
length = a.length;
|
||
if (length !== b.length) return false;
|
||
// Deep compare the contents, ignoring non-numeric properties.
|
||
while (length--) {
|
||
if (!eq(a[length], b[length], aStack, bStack)) return false;
|
||
}
|
||
} else {
|
||
// Deep compare objects.
|
||
var keys = _.keys(a), key;
|
||
length = keys.length;
|
||
// Ensure that both objects contain the same number of properties before comparing deep equality.
|
||
if (_.keys(b).length !== length) return false;
|
||
while (length--) {
|
||
// Deep compare each member
|
||
key = keys[length];
|
||
if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
|
||
}
|
||
}
|
||
// Remove the first object from the stack of traversed objects.
|
||
aStack.pop();
|
||
bStack.pop();
|
||
return true;
|
||
};
|
||
|
||
// Perform a deep comparison to check if two objects are equal.
|
||
_.isEqual = function(a, b) {
|
||
return eq(a, b);
|
||
};
|
||
|
||
// Is a given array, string, or object empty?
|
||
// An "empty" object has no enumerable own-properties.
|
||
_.isEmpty = function(obj) {
|
||
if (obj == null) return true;
|
||
if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;
|
||
return _.keys(obj).length === 0;
|
||
};
|
||
|
||
// Is a given value a DOM element?
|
||
_.isElement = function(obj) {
|
||
return !!(obj && obj.nodeType === 1);
|
||
};
|
||
|
||
// Is a given value an array?
|
||
// Delegates to ECMA5's native Array.isArray
|
||
_.isArray = nativeIsArray || function(obj) {
|
||
return toString.call(obj) === '[object Array]';
|
||
};
|
||
|
||
// Is a given variable an object?
|
||
_.isObject = function(obj) {
|
||
var type = typeof obj;
|
||
return type === 'function' || type === 'object' && !!obj;
|
||
};
|
||
|
||
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.
|
||
_.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {
|
||
_['is' + name] = function(obj) {
|
||
return toString.call(obj) === '[object ' + name + ']';
|
||
};
|
||
});
|
||
|
||
// Define a fallback version of the method in browsers (ahem, IE < 9), where
|
||
// there isn't any inspectable "Arguments" type.
|
||
if (!_.isArguments(arguments)) {
|
||
_.isArguments = function(obj) {
|
||
return _.has(obj, 'callee');
|
||
};
|
||
}
|
||
|
||
// Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,
|
||
// IE 11 (#1621), and in Safari 8 (#1929).
|
||
if (typeof /./ != 'function' && typeof Int8Array != 'object') {
|
||
_.isFunction = function(obj) {
|
||
return typeof obj == 'function' || false;
|
||
};
|
||
}
|
||
|
||
// Is a given object a finite number?
|
||
_.isFinite = function(obj) {
|
||
return isFinite(obj) && !isNaN(parseFloat(obj));
|
||
};
|
||
|
||
// Is the given value `NaN`? (NaN is the only number which does not equal itself).
|
||
_.isNaN = function(obj) {
|
||
return _.isNumber(obj) && obj !== +obj;
|
||
};
|
||
|
||
// Is a given value a boolean?
|
||
_.isBoolean = function(obj) {
|
||
return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
|
||
};
|
||
|
||
// Is a given value equal to null?
|
||
_.isNull = function(obj) {
|
||
return obj === null;
|
||
};
|
||
|
||
// Is a given variable undefined?
|
||
_.isUndefined = function(obj) {
|
||
return obj === void 0;
|
||
};
|
||
|
||
// Shortcut function for checking if an object has a given property directly
|
||
// on itself (in other words, not on a prototype).
|
||
_.has = function(obj, key) {
|
||
return obj != null && hasOwnProperty.call(obj, key);
|
||
};
|
||
|
||
// Utility Functions
|
||
// -----------------
|
||
|
||
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
|
||
// previous owner. Returns a reference to the Underscore object.
|
||
_.noConflict = function() {
|
||
root._ = previousUnderscore;
|
||
return this;
|
||
};
|
||
|
||
// Keep the identity function around for default iteratees.
|
||
_.identity = function(value) {
|
||
return value;
|
||
};
|
||
|
||
// Predicate-generating functions. Often useful outside of Underscore.
|
||
_.constant = function(value) {
|
||
return function() {
|
||
return value;
|
||
};
|
||
};
|
||
|
||
_.noop = function(){};
|
||
|
||
_.property = property;
|
||
|
||
// Generates a function for a given object that returns a given property.
|
||
_.propertyOf = function(obj) {
|
||
return obj == null ? function(){} : function(key) {
|
||
return obj[key];
|
||
};
|
||
};
|
||
|
||
// Returns a predicate for checking whether an object has a given set of
|
||
// `key:value` pairs.
|
||
_.matcher = _.matches = function(attrs) {
|
||
attrs = _.extendOwn({}, attrs);
|
||
return function(obj) {
|
||
return _.isMatch(obj, attrs);
|
||
};
|
||
};
|
||
|
||
// Run a function **n** times.
|
||
_.times = function(n, iteratee, context) {
|
||
var accum = Array(Math.max(0, n));
|
||
iteratee = optimizeCb(iteratee, context, 1);
|
||
for (var i = 0; i < n; i++) accum[i] = iteratee(i);
|
||
return accum;
|
||
};
|
||
|
||
// Return a random integer between min and max (inclusive).
|
||
_.random = function(min, max) {
|
||
if (max == null) {
|
||
max = min;
|
||
min = 0;
|
||
}
|
||
return min + Math.floor(Math.random() * (max - min + 1));
|
||
};
|
||
|
||
// A (possibly faster) way to get the current timestamp as an integer.
|
||
_.now = Date.now || function() {
|
||
return new Date().getTime();
|
||
};
|
||
|
||
// List of HTML entities for escaping.
|
||
var escapeMap = {
|
||
'&': '&',
|
||
'<': '<',
|
||
'>': '>',
|
||
'"': '"',
|
||
"'": ''',
|
||
'`': '`'
|
||
};
|
||
var unescapeMap = _.invert(escapeMap);
|
||
|
||
// Functions for escaping and unescaping strings to/from HTML interpolation.
|
||
var createEscaper = function(map) {
|
||
var escaper = function(match) {
|
||
return map[match];
|
||
};
|
||
// Regexes for identifying a key that needs to be escaped
|
||
var source = '(?:' + _.keys(map).join('|') + ')';
|
||
var testRegexp = RegExp(source);
|
||
var replaceRegexp = RegExp(source, 'g');
|
||
return function(string) {
|
||
string = string == null ? '' : '' + string;
|
||
return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
|
||
};
|
||
};
|
||
_.escape = createEscaper(escapeMap);
|
||
_.unescape = createEscaper(unescapeMap);
|
||
|
||
// If the value of the named `property` is a function then invoke it with the
|
||
// `object` as context; otherwise, return it.
|
||
_.result = function(object, property, fallback) {
|
||
var value = object == null ? void 0 : object[property];
|
||
if (value === void 0) {
|
||
value = fallback;
|
||
}
|
||
return _.isFunction(value) ? value.call(object) : value;
|
||
};
|
||
|
||
// Generate a unique integer id (unique within the entire client session).
|
||
// Useful for temporary DOM ids.
|
||
var idCounter = 0;
|
||
_.uniqueId = function(prefix) {
|
||
var id = ++idCounter + '';
|
||
return prefix ? prefix + id : id;
|
||
};
|
||
|
||
// By default, Underscore uses ERB-style template delimiters, change the
|
||
// following template settings to use alternative delimiters.
|
||
_.templateSettings = {
|
||
evaluate : /<%([\s\S]+?)%>/g,
|
||
interpolate : /<%=([\s\S]+?)%>/g,
|
||
escape : /<%-([\s\S]+?)%>/g
|
||
};
|
||
|
||
// When customizing `templateSettings`, if you don't want to define an
|
||
// interpolation, evaluation or escaping regex, we need one that is
|
||
// guaranteed not to match.
|
||
var noMatch = /(.)^/;
|
||
|
||
// Certain characters need to be escaped so that they can be put into a
|
||
// string literal.
|
||
var escapes = {
|
||
"'": "'",
|
||
'\\': '\\',
|
||
'\r': 'r',
|
||
'\n': 'n',
|
||
'\u2028': 'u2028',
|
||
'\u2029': 'u2029'
|
||
};
|
||
|
||
var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
|
||
|
||
var escapeChar = function(match) {
|
||
return '\\' + escapes[match];
|
||
};
|
||
|
||
// JavaScript micro-templating, similar to John Resig's implementation.
|
||
// Underscore templating handles arbitrary delimiters, preserves whitespace,
|
||
// and correctly escapes quotes within interpolated code.
|
||
// NB: `oldSettings` only exists for backwards compatibility.
|
||
_.template = function(text, settings, oldSettings) {
|
||
if (!settings && oldSettings) settings = oldSettings;
|
||
settings = _.defaults({}, settings, _.templateSettings);
|
||
|
||
// Combine delimiters into one regular expression via alternation.
|
||
var matcher = RegExp([
|
||
(settings.escape || noMatch).source,
|
||
(settings.interpolate || noMatch).source,
|
||
(settings.evaluate || noMatch).source
|
||
].join('|') + '|$', 'g');
|
||
|
||
// Compile the template source, escaping string literals appropriately.
|
||
var index = 0;
|
||
var source = "__p+='";
|
||
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
|
||
source += text.slice(index, offset).replace(escaper, escapeChar);
|
||
index = offset + match.length;
|
||
|
||
if (escape) {
|
||
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
|
||
} else if (interpolate) {
|
||
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
|
||
} else if (evaluate) {
|
||
source += "';\n" + evaluate + "\n__p+='";
|
||
}
|
||
|
||
// Adobe VMs need the match returned to produce the correct offest.
|
||
return match;
|
||
});
|
||
source += "';\n";
|
||
|
||
// If a variable is not specified, place data values in local scope.
|
||
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
|
||
|
||
source = "var __t,__p='',__j=Array.prototype.join," +
|
||
"print=function(){__p+=__j.call(arguments,'');};\n" +
|
||
source + 'return __p;\n';
|
||
|
||
try {
|
||
var render = new Function(settings.variable || 'obj', '_', source);
|
||
} catch (e) {
|
||
e.source = source;
|
||
throw e;
|
||
}
|
||
|
||
var template = function(data) {
|
||
return render.call(this, data, _);
|
||
};
|
||
|
||
// Provide the compiled source as a convenience for precompilation.
|
||
var argument = settings.variable || 'obj';
|
||
template.source = 'function(' + argument + '){\n' + source + '}';
|
||
|
||
return template;
|
||
};
|
||
|
||
// Add a "chain" function. Start chaining a wrapped Underscore object.
|
||
_.chain = function(obj) {
|
||
var instance = _(obj);
|
||
instance._chain = true;
|
||
return instance;
|
||
};
|
||
|
||
// OOP
|
||
// ---------------
|
||
// If Underscore is called as a function, it returns a wrapped object that
|
||
// can be used OO-style. This wrapper holds altered versions of all the
|
||
// underscore functions. Wrapped objects may be chained.
|
||
|
||
// Helper function to continue chaining intermediate results.
|
||
var result = function(instance, obj) {
|
||
return instance._chain ? _(obj).chain() : obj;
|
||
};
|
||
|
||
// Add your own custom functions to the Underscore object.
|
||
_.mixin = function(obj) {
|
||
_.each(_.functions(obj), function(name) {
|
||
var func = _[name] = obj[name];
|
||
_.prototype[name] = function() {
|
||
var args = [this._wrapped];
|
||
push.apply(args, arguments);
|
||
return result(this, func.apply(_, args));
|
||
};
|
||
});
|
||
};
|
||
|
||
// Add all of the Underscore functions to the wrapper object.
|
||
_.mixin(_);
|
||
|
||
// Add all mutator Array functions to the wrapper.
|
||
_.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
|
||
var method = ArrayProto[name];
|
||
_.prototype[name] = function() {
|
||
var obj = this._wrapped;
|
||
method.apply(obj, arguments);
|
||
if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
|
||
return result(this, obj);
|
||
};
|
||
});
|
||
|
||
// Add all accessor Array functions to the wrapper.
|
||
_.each(['concat', 'join', 'slice'], function(name) {
|
||
var method = ArrayProto[name];
|
||
_.prototype[name] = function() {
|
||
return result(this, method.apply(this._wrapped, arguments));
|
||
};
|
||
});
|
||
|
||
// Extracts the result from a wrapped and chained object.
|
||
_.prototype.value = function() {
|
||
return this._wrapped;
|
||
};
|
||
|
||
// Provide unwrapping proxy for some methods used in engine operations
|
||
// such as arithmetic and JSON stringification.
|
||
_.prototype.valueOf = _.prototype.toJSON = _.prototype.value;
|
||
|
||
_.prototype.toString = function() {
|
||
return '' + this._wrapped;
|
||
};
|
||
|
||
// AMD registration happens at the end for compatibility with AMD loaders
|
||
// that may not enforce next-turn semantics on modules. Even though general
|
||
// practice for AMD registration is to be anonymous, underscore registers
|
||
// as a named module because, like jQuery, it is a base library that is
|
||
// popular enough to be bundled in a third party lib, but not be part of
|
||
// an AMD load request. Those cases could generate an error when an
|
||
// anonymous define() is called outside of a loader request.
|
||
if (typeof define === 'function' && define.amd) {
|
||
define('underscore', [], function() {
|
||
return _;
|
||
});
|
||
}
|
||
}.call(this));
|
||
|
||
},{}],3:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
var _ = require('underscore'),
|
||
events = require('../events');
|
||
|
||
module.exports = function(videojs) {
|
||
var MenuItem = videojs.getComponent('MenuItem');
|
||
|
||
/**
|
||
* A MenuItem to represent a video resolution
|
||
*
|
||
* @class QualityOption
|
||
* @extends videojs.MenuItem
|
||
*/
|
||
return videojs.extend(MenuItem, {
|
||
|
||
/**
|
||
* @inheritdoc
|
||
*/
|
||
constructor: function(player, options) {
|
||
var source = options.source;
|
||
|
||
if (!_.isObject(source)) {
|
||
throw new Error('was not provided a "source" object, but rather: ' + (typeof source));
|
||
}
|
||
|
||
options = _.extend({
|
||
selectable: true,
|
||
label: source.label,
|
||
}, options);
|
||
|
||
MenuItem.call(this, player, options);
|
||
|
||
this.source = source;
|
||
},
|
||
|
||
/**
|
||
* @inheritdoc
|
||
*/
|
||
handleClick: function(event) {
|
||
MenuItem.prototype.handleClick.call(this, event);
|
||
this.player().trigger(events.QUALITY_REQUESTED, this.source);
|
||
},
|
||
|
||
});
|
||
};
|
||
|
||
},{"../events":5,"underscore":2}],4:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
var _ = require('underscore'),
|
||
events = require('../events'),
|
||
qualityOptionFactory = require('./QualityOption'),
|
||
QUALITY_CHANGE_CLASS = 'vjs-quality-changing';
|
||
|
||
module.exports = function(videojs) {
|
||
var MenuButton = videojs.getComponent('MenuButton'),
|
||
QualityOption = qualityOptionFactory(videojs),
|
||
QualitySelector;
|
||
|
||
/**
|
||
* A component for changing video resolutions
|
||
*
|
||
* @class QualitySelector
|
||
* @extends videojs.Button
|
||
*/
|
||
QualitySelector = videojs.extend(MenuButton, {
|
||
|
||
/**
|
||
* @inheritdoc
|
||
*/
|
||
constructor: function(player, options) {
|
||
MenuButton.call(this, player, options);
|
||
|
||
// Update interface instantly so the user's change is acknowledged
|
||
player.on(events.QUALITY_REQUESTED, function(event, newSource) {
|
||
this.setSelectedSource(newSource);
|
||
player.addClass(QUALITY_CHANGE_CLASS);
|
||
|
||
player.one('loadeddata', function() {
|
||
player.removeClass(QUALITY_CHANGE_CLASS);
|
||
});
|
||
}.bind(this));
|
||
|
||
player.on(events.QUALITY_SELECTED, function(event, newSource) {
|
||
// Update the selected source with the source that was actually selected
|
||
this.setSelectedSource(newSource);
|
||
}.bind(this));
|
||
|
||
// Since it's possible for the player to get a source before the selector is
|
||
// created, make sure to update once we get a "ready" signal.
|
||
player.one('ready', function() {
|
||
this.selectedSrc = player.src();
|
||
this.update();
|
||
}.bind(this));
|
||
|
||
this.controlText('Open quality selector menu');
|
||
},
|
||
|
||
/**
|
||
* Updates the source that is selected in the menu
|
||
*
|
||
* @param source {object} player source to display as selected
|
||
*/
|
||
setSelectedSource: function(source) {
|
||
var src = (source ? source.src : undefined);
|
||
|
||
if (this.selectedSrc !== src) {
|
||
this.selectedSrc = src;
|
||
this.update();
|
||
}
|
||
},
|
||
|
||
/**
|
||
* @inheritdoc
|
||
*/
|
||
createItems: function() {
|
||
var player = this.player(),
|
||
sources = player.currentSources();
|
||
|
||
return _.map(sources, function(source) {
|
||
return new QualityOption(player, {
|
||
source: source,
|
||
selected: source.src === this.selectedSrc,
|
||
});
|
||
}.bind(this));
|
||
},
|
||
|
||
/**
|
||
* @inheritdoc
|
||
*/
|
||
buildWrapperCSSClass: function() {
|
||
return 'vjs-quality-selector ' + MenuButton.prototype.buildWrapperCSSClass.call(this);
|
||
},
|
||
|
||
});
|
||
|
||
videojs.registerComponent('QualitySelector', QualitySelector);
|
||
|
||
return QualitySelector;
|
||
};
|
||
|
||
},{"../events":5,"./QualityOption":3,"underscore":2}],5:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
module.exports = {
|
||
|
||
QUALITY_REQUESTED: 'qualityRequested',
|
||
QUALITY_SELECTED: 'qualitySelected',
|
||
|
||
};
|
||
|
||
},{}],6:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
var _ = require('underscore'),
|
||
events = require('./events'),
|
||
qualitySelectorFactory = require('./components/QualitySelector'),
|
||
sourceInterceptorFactory = require('./middleware/SourceInterceptor'),
|
||
SafeSeek = require('./util/SafeSeek');
|
||
|
||
module.exports = function(videojs) {
|
||
videojs = videojs || window.videojs;
|
||
|
||
qualitySelectorFactory(videojs);
|
||
sourceInterceptorFactory(videojs);
|
||
|
||
videojs.hook('setup', function(player) {
|
||
function changeQuality(event, newSource) {
|
||
var sources = player.currentSources(),
|
||
currentTime = player.currentTime(),
|
||
currentPlaybackRate = player.playbackRate(),
|
||
isPaused = player.paused(),
|
||
selectedSource;
|
||
|
||
// Clear out any previously selected sources (see: #11)
|
||
_.each(sources, function(source) {
|
||
source.selected = false;
|
||
});
|
||
|
||
selectedSource = _.findWhere(sources, { src: newSource.src });
|
||
// Note: `_.findWhere` returns a reference to an object. Thus the
|
||
// following updates the original object in `sources`.
|
||
selectedSource.selected = true;
|
||
|
||
if (player._qualitySelectorSafeSeek) {
|
||
player._qualitySelectorSafeSeek.onQualitySelectionChange();
|
||
}
|
||
|
||
player.src(sources);
|
||
|
||
player.ready(function() {
|
||
if (!player._qualitySelectorSafeSeek || player._qualitySelectorSafeSeek.hasFinished()) {
|
||
// Either we don't have a pending seek action or the one that we have is no
|
||
// longer applicable. This block must be within a `player.ready` callback
|
||
// because the call to `player.src` above is asynchronous, and so not
|
||
// having it within this `ready` callback would cause the SourceInterceptor
|
||
// to execute after this block instead of before.
|
||
//
|
||
// We save the `currentTime` within the SafeSeek instance because if
|
||
// multiple QUALITY_REQUESTED events are received before the SafeSeek
|
||
// operation finishes, the player's `currentTime` will be `0` if the
|
||
// player's `src` is updated but the player's `currentTime` has not yet
|
||
// been set by the SafeSeek operation.
|
||
player._qualitySelectorSafeSeek = new SafeSeek(player, currentTime);
|
||
player.playbackRate = playbackRate;
|
||
}
|
||
|
||
if (!isPaused) {
|
||
player.play();
|
||
}
|
||
});
|
||
}
|
||
|
||
// Add handler to switch sources when the user requests a change
|
||
player.on(events.QUALITY_REQUESTED, changeQuality);
|
||
});
|
||
};
|
||
|
||
module.exports.EVENTS = events;
|
||
|
||
},{"./components/QualitySelector":4,"./events":5,"./middleware/SourceInterceptor":7,"./util/SafeSeek":9,"underscore":2}],7:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
var _ = require('underscore'),
|
||
events = require('../events');
|
||
|
||
module.exports = function(videojs) {
|
||
|
||
videojs.use('*', function(player) {
|
||
|
||
return {
|
||
|
||
setSource: function(playerSelectedSource, next) {
|
||
var sources = player.currentSources(),
|
||
userSelectedSource, chosenSource;
|
||
|
||
if (player._qualitySelectorSafeSeek) {
|
||
player._qualitySelectorSafeSeek.onPlayerSourcesChange();
|
||
}
|
||
|
||
// There are generally two source options, the one that videojs
|
||
// auto-selects and the one that a "user" of this plugin has
|
||
// supplied via the `selected` property. `selected` can come from
|
||
// either the `<source>` tag or the list of sources passed to
|
||
// videojs using `src()`.
|
||
|
||
userSelectedSource = _.find(sources, function(source) {
|
||
// Must check for both boolean and string 'true' as sources set
|
||
// programmatically should use a boolean, but those coming from
|
||
// a `<source>` tag will use a string.
|
||
return source.selected === true || source.selected === 'true';
|
||
});
|
||
|
||
chosenSource = userSelectedSource || playerSelectedSource;
|
||
|
||
player.trigger(events.QUALITY_SELECTED, chosenSource);
|
||
|
||
// Pass along the chosen source
|
||
next(null, chosenSource);
|
||
},
|
||
|
||
};
|
||
|
||
});
|
||
|
||
};
|
||
|
||
},{"../events":5,"underscore":2}],8:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
require('./index')();
|
||
|
||
},{"./index":6}],9:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
var Class = require('class.extend');
|
||
|
||
module.exports = Class.extend({
|
||
init: function(player, seekToTime) {
|
||
this._player = player;
|
||
this._seekToTime = seekToTime;
|
||
this._hasFinished = false;
|
||
this._keepThisInstanceWhenPlayerSourcesChange = false;
|
||
this._seekWhenSafe();
|
||
},
|
||
|
||
_seekWhenSafe: function() {
|
||
var HAVE_FUTURE_DATA = 3;
|
||
|
||
// `readyState` in Video.js is the same as the HTML5 Media element's `readyState`
|
||
// property.
|
||
//
|
||
// `readyState` is an enum of 5 values (0-4), each of which represent a state of
|
||
// readiness to play. The meaning of the values range from HAVE_NOTHING (0), meaning
|
||
// no data is available to HAVE_ENOUGH_DATA (4), meaning all data is loaded and the
|
||
// video can be played all the way through.
|
||
//
|
||
// In order to seek successfully, the `readyState` must be at least HAVE_FUTURE_DATA
|
||
// (3).
|
||
//
|
||
// @see http://docs.videojs.com/player#readyState
|
||
// @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/readyState
|
||
// @see https://dev.w3.org/html5/spec-preview/media-elements.html#seek-the-media-controller
|
||
if (this._player.readyState() < HAVE_FUTURE_DATA) {
|
||
this._seekFn = this._seek.bind(this);
|
||
// The `canplay` event means that the `readyState` is at least HAVE_FUTURE_DATA.
|
||
this._player.one('canplay', this._seekFn);
|
||
} else {
|
||
this._seek();
|
||
}
|
||
},
|
||
|
||
onPlayerSourcesChange: function() {
|
||
if (this._keepThisInstanceWhenPlayerSourcesChange) {
|
||
// By setting this to `false`, we know that if the player sources change again
|
||
// the change did not originate from a quality selection change, the new sources
|
||
// are likely different from the old sources, and so this pending seek no longer
|
||
// applies.
|
||
this._keepThisInstanceWhenPlayerSourcesChange = false;
|
||
} else {
|
||
this.cancel();
|
||
}
|
||
},
|
||
|
||
onQualitySelectionChange: function() {
|
||
// `onPlayerSourcesChange` will cancel this pending seek unless we tell it not to.
|
||
// We need to reuse this same pending seek instance because when the player is
|
||
// paused, the `preload` attribute is set to `none`, and the user selects one
|
||
// quality option and then another, the player cannot seek until the player has
|
||
// enough data to do so (and the `canplay` event is fired) and thus on the second
|
||
// selection the player's `currentTime()` is `0` and when the video plays we would
|
||
// seek to `0` instead of the correct time.
|
||
if (!this.hasFinished()) {
|
||
this._keepThisInstanceWhenPlayerSourcesChange = true;
|
||
}
|
||
},
|
||
|
||
_seek: function() {
|
||
this._player.currentTime(this._seekToTime);
|
||
this._keepThisInstanceWhenPlayerSourcesChange = false;
|
||
this._hasFinished = true;
|
||
},
|
||
|
||
hasFinished: function() {
|
||
return this._hasFinished;
|
||
},
|
||
|
||
cancel: function() {
|
||
this._player.off('canplay', this._seekFn);
|
||
this._keepThisInstanceWhenPlayerSourcesChange = false;
|
||
this._hasFinished = true;
|
||
},
|
||
});
|
||
|
||
},{"class.extend":1}]},{},[8]);
|