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https://github.com/libre-tube/LibreTube.git
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Merge pull request #5697 from Bnyro/master
fix: paused video autoplays when unlock screen after few minutes locked
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commit
4ead29e7c4
@ -41,4 +41,5 @@ object IntentData {
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const val maxAudioQuality = "maxAudioQuality"
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const val maxAudioQuality = "maxAudioQuality"
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const val audioLanguage = "audioLanguage"
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const val audioLanguage = "audioLanguage"
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const val captionLanguage = "captionLanguage"
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const val captionLanguage = "captionLanguage"
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const val wasIntentStopped = "wasIntentStopped"
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}
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}
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@ -113,7 +113,6 @@ import com.github.libretube.util.PlayingQueue
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import com.github.libretube.util.TextUtils
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import com.github.libretube.util.TextUtils
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import com.github.libretube.util.TextUtils.toTimeInSeconds
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import com.github.libretube.util.TextUtils.toTimeInSeconds
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import com.github.libretube.util.YoutubeHlsPlaylistParser
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import com.github.libretube.util.YoutubeHlsPlaylistParser
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import java.util.*
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import java.util.concurrent.Executors
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import java.util.concurrent.Executors
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import kotlin.math.abs
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import kotlin.math.abs
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.Dispatchers
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@ -782,6 +781,11 @@ class PlayerFragment : Fragment(), OnlinePlayerOptions {
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) {
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) {
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exoPlayer.pause()
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exoPlayer.pause()
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}
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}
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// the app was put somewhere in the background - remember to not automatically continue
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// playing on re-creation of the app
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requireArguments().putBoolean(IntentData.wasIntentStopped, true)
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super.onPause()
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super.onPause()
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}
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}
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@ -948,7 +952,11 @@ class PlayerFragment : Fragment(), OnlinePlayerOptions {
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initializePlayerView()
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initializePlayerView()
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exoPlayer.playWhenReady = PlayerHelper.playAutomatically
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// don't continue playback when the fragment is re-created after Android killed it
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val wasIntentStopped = requireArguments().getBoolean(IntentData.wasIntentStopped, false)
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exoPlayer.playWhenReady = PlayerHelper.playAutomatically && !wasIntentStopped
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requireArguments().putBoolean(IntentData.wasIntentStopped, false)
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exoPlayer.prepare()
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exoPlayer.prepare()
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if (binding.playerMotionLayout.progress != 1.0f) {
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if (binding.playerMotionLayout.progress != 1.0f) {
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