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fix: player resolution updates upexpectedly on fullscreen change
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@ -1272,7 +1272,7 @@ class PlayerFragment : Fragment(), OnlinePlayerOptions {
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if (!isFullscreen && noFullscreenResolution != null) {
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if (!isFullscreen && noFullscreenResolution != null) {
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setPlayerResolution(noFullscreenResolution!!)
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setPlayerResolution(noFullscreenResolution!!)
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} else {
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} else if (fullscreenResolution != null) {
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setPlayerResolution(fullscreenResolution ?: Int.MAX_VALUE)
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setPlayerResolution(fullscreenResolution ?: Int.MAX_VALUE)
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}
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}
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}
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}
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